#ifndef POLYGON_BASE_H #define POLYGON_BASE_H #include "core/math/vector2.h" #include "core/variant.h" #include "../mm_node.h" class PolygonBase : public MMNode { GDCLASS(PolygonBase, MMNode); public: void clear(); void add_point(const float x, const float y, const bool closed = true); bool remove_point(const int index); int get_point_count(); Vector2 get_point(const int i); void set_point(const int i, const Vector2 &v); PoolVector2Array get_points(); void set_points(const PoolVector2Array &v); void polygon_changed(); void _polygon_changed(); String to_string(); PolygonBase(); ~PolygonBase(); protected: static void _bind_methods(); PoolVector2Array points; }; #endif