#ifndef OVERLAPPING_WAVE_FORM_COLLAPSE_H #define OVERLAPPING_WAVE_FORM_COLLAPSE_H /*************************************************************************/ /* overlapping_wave_form_collapse.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/containers/vector.h" #include "array_2d.h" #include "wave_form_collapse.h" class OverlappingWaveFormCollapse : public WaveFormCollapse { GDCLASS(OverlappingWaveFormCollapse, WaveFormCollapse); public: bool get_periodic_input() const; void set_periodic_input(const bool val); int get_out_height() const; void set_out_height(const int val); int get_out_width() const; void set_out_width(const int val); int get_symmetry() const; void set_symmetry(const int val); bool get_ground() const; void set_ground(const bool val); int get_pattern_size() const; void set_pattern_size(const int val); int get_wave_height() const; int get_wave_width() const; Array2D run(); void init_ground(); bool set_pattern(const Array2D &pattern, int i, int j); int get_ground_pattern_id(); int get_pattern_id(const Array2D &pattern); void set_pattern(int pattern_id, int i, int j); void init_patterns(); bool agrees(const Array2D &pattern1, const Array2D &pattern2, int dy, int dx); void generate_compatible(); Array2D to_image(const Array2D &output_patterns) const; void initialize(); OverlappingWaveFormCollapse(); ~OverlappingWaveFormCollapse(); protected: static void _bind_methods(); private: Vector> _patterns; bool _periodic_input; int _out_height; int _out_width; int _symmetry; bool _ground; int _pattern_size; }; #endif