#ifndef CLASS_PROFILE_H
#define CLASS_PROFILE_H

/*************************************************************************/
/*  class_profile.h                                                      */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/object/reference.h"
#include "core/string/ustring.h"
#include "core/variant/dictionary.h"

#include "actionbar/action_bar_profile.h"
#include "input/input_profile.h"

class ClassProfile : public Reference {
	GDCLASS(ClassProfile, Reference);

public:
	StringName get_class_path() const;
	void set_class_path(const StringName &value);

	String get_character_class_name() const;
	void set_character_class_name(const String &value);

	int get_level() const;
	void set_level(const int value);

	int get_xp() const;
	void set_xp(const int value);

	bool get_actionbar_locked() const;
	void set_actionbar_locked(const bool value);

	Ref<InputProfile> get_input_profile();
	Ref<ActionBarProfile> get_default_action_bar_profile();

	void emit_change();

	bool has_custom_data(const String &p_name) const;
	void set_custom_data(const String &p_name, const Variant &p_value);
	void remove_custom_data(const String &p_name);
	Variant get_custom_data(const String &p_name) const;

	Dictionary to_dict() const;
	void from_dict(const Dictionary &dict);

	ClassProfile();
	ClassProfile(const StringName &class_path);
	ClassProfile(const String &class_name, const StringName &class_path, const int level, const int xp, const bool locked);
	~ClassProfile();

	void load_defaults();

protected:
	static void _bind_methods();

private:
	String _character_class_name;
	StringName _class_path;
	int _level;
	int _xp;
	bool _actionbar_locked;

	Ref<InputProfile> _input_profile;
	Ref<ActionBarProfile> _action_bar_profile;

	Dictionary _custom_data;
};

#endif