#ifndef SDF3D_SHAPE_CYLINDER_H #define SDF3D_SHAPE_CYLINDER_H class Sdf3dShapeCylinder : public MMNode { GDCLASS(Sdf3dShapeCylinder, MMNode); public: Ref get_output(); void set_output(const Ref &val); int get_axis() const; void set_axis(const int val); float get_length() const; void set_length(const float val); float get_radius() const; void set_radius(const float val); void _init_properties(); void _register_methods(const Variant &mm_graph_node); Vector2 _get_property_value_sdf3d(const Vector3 &uv3); int get_axis(); void set_axis(const int val); float get_length(); void set_length(const float val); float get_radius(); void set_radius(const float val); Sdf3dShapeCylinder(); ~Sdf3dShapeCylinder(); protected: static void _bind_methods(); //tool //export(Resource) Ref output; //export(int, "X,Y,Z") int axis = 1; //export(float) float length = 0.25; //export(float) float radius = 0.25; //axis //length //radius }; #endif