<?xml version="1.0" encoding="UTF-8" ?> <class name="VertexLight2D" inherits="Node2D" version="4.3"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="attenuation" type="float" setter="set_attenuation" getter="get_attenuation" default="1.0"> </member> <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> </member> <member name="enabled" type="bool" setter="set_enabled" getter="get_is_enabled" default="true"> </member> <member name="item_cull_mask" type="int" setter="set_item_cull_mask" getter="get_item_cull_mask" default="1"> </member> <member name="layer_range" type="Vector2i" setter="set_layer_range" getter="get_layer_range" default="Vector2i( -512, 512 )"> </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="VertexLight2D.VertexLight2DMode" default="0"> </member> <member name="range" type="Vector2i" setter="set_range" getter="get_range" default="Vector2i( 32, 32 )"> </member> <member name="z_range" type="Vector2i" setter="set_z_range" getter="get_z_range" default="Vector2i( -1024, 1024 )"> </member> </members> <constants> <constant name="VERTEX_LIGHT_2D_MODE_ADD" value="0" enum="VertexLight2DMode"> </constant> <constant name="VERTEX_LIGHT_2D_MODE_SUB" value="1" enum="VertexLight2DMode"> </constant> <constant name="VERTEX_LIGHT_2D_MODE_MIX" value="2" enum="VertexLight2DMode"> </constant> </constants> </class>