#ifndef DIR_ACCESS_OSX_H
#define DIR_ACCESS_OSX_H
/*************************************************************************/
/*  dir_access_osx.h                                                     */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/* "Software"), to deal in the Software without restriction, including   */
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/*                                                                       */
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/*************************************************************************/

#if defined(UNIX_ENABLED) || defined(LIBC_FILEIO_ENABLED)

#include <dirent.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <unistd.h>

#include "core/os/dir_access.h"
#include "drivers/unix/dir_access_unix.h"

class DirAccessOSX : public DirAccessUnix {
protected:
	virtual String fix_unicode_name(const char *p_name) const;

	virtual int get_drive_count();
	virtual String get_drive(int p_drive);

	virtual bool is_hidden(const String &p_name);
};

#endif //UNIX ENABLED
#endif