/*************************************************************************/ /* camera_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "camera_editor_plugin.h" #include "spatial_editor_plugin.h" #include "core/class_db.h" #include "core/math/math_defs.h" #include "core/os/memory.h" #include "scene/3d/camera.h" #include "scene/gui/button.h" class EditorNode; class Node; void CameraEditor::_node_removed(Node *p_node) { if (p_node == node) { node = nullptr; SpatialEditor::get_singleton()->set_custom_camera(nullptr); hide(); } } void CameraEditor::_pressed() { Node *sn = (node && preview->is_pressed()) ? node : nullptr; SpatialEditor::get_singleton()->set_custom_camera(sn); } void CameraEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_pressed"), &CameraEditor::_pressed); } void CameraEditor::edit(Node *p_camera) { node = p_camera; if (!node) { preview->set_pressed(false); SpatialEditor::get_singleton()->set_custom_camera(nullptr); } else { if (preview->is_pressed()) { SpatialEditor::get_singleton()->set_custom_camera(p_camera); } else { SpatialEditor::get_singleton()->set_custom_camera(nullptr); } } } CameraEditor::CameraEditor() { preview = memnew(Button); add_child(preview); preview->set_text(TTR("Preview")); preview->set_toggle_mode(true); preview->set_anchor(MARGIN_LEFT, Control::ANCHOR_END); preview->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END); preview->set_margin(MARGIN_LEFT, -60); preview->set_margin(MARGIN_RIGHT, 0); preview->set_margin(MARGIN_TOP, 0); preview->set_margin(MARGIN_BOTTOM, 10); preview->connect("pressed", this, "_pressed"); } void CameraEditorPlugin::edit(Object *p_object) { SpatialEditor::get_singleton()->set_can_preview(Object::cast_to(p_object)); //camera_editor->edit(Object::cast_to(p_object)); } bool CameraEditorPlugin::handles(Object *p_object) const { return p_object->is_class("Camera"); } void CameraEditorPlugin::make_visible(bool p_visible) { if (p_visible) { //SpatialEditor::get_singleton()->set_can_preview(Object::cast_to(p_object)); } else { SpatialEditor::get_singleton()->set_can_preview(nullptr); } } CameraEditorPlugin::CameraEditorPlugin(EditorNode *p_node) { editor = p_node; /* camera_editor = memnew( CameraEditor ); editor->get_viewport()->add_child(camera_editor); camera_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END); camera_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END); camera_editor->set_margin(MARGIN_LEFT,60); camera_editor->set_margin(MARGIN_RIGHT,0); camera_editor->set_margin(MARGIN_TOP,0); camera_editor->set_margin(MARGIN_BOTTOM,10); camera_editor->hide(); */ } CameraEditorPlugin::~CameraEditorPlugin() { }