<?xml version="1.0" encoding="UTF-8" ?> <class name="ShaderMaterial" inherits="Material" version="3.11"> <brief_description> A material that uses a custom [Shader] program. </brief_description> <description> A material that uses a custom [Shader] program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader. [b]Note:[/b] Due to a renderer limitation, emissive [ShaderMaterial]s cannot emit light when used in a [GIProbe]. Only emissive [SpatialMaterial]s can emit light in a [GIProbe]. </description> <tutorials> <link>$DOCS_URL/tutorials/shaders/index.html</link> </tutorials> <methods> <method name="get_shader_param" qualifiers="const"> <return type="Variant" /> <argument index="0" name="param" type="StringName" /> <description> </description> </method> <method name="property_can_revert"> <return type="bool" /> <argument index="0" name="name" type="String" /> <description> Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value. </description> </method> <method name="property_get_revert"> <return type="Variant" /> <argument index="0" name="name" type="String" /> <description> Returns the default value of the material property with given [code]name[/code]. </description> </method> <method name="set_shader_param"> <return type="void" /> <argument index="0" name="param" type="StringName" /> <argument index="1" name="value" type="Variant" /> <description> </description> </method> </methods> <members> <member name="shader" type="Shader" setter="set_shader" getter="get_shader"> The [Shader] program used to render this material. </member> </members> <constants> </constants> </class>