/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "terrain_library_merger_pcm.h" #include "../../texture_packer/texture_packer.h" #include "scene/resources/packed_scene.h" #include "scene/resources/texture.h" #ifdef PROPS_PRESENT #include "../../props/props/prop_data.h" #include "../../props/props/prop_data_prop.h" #if MESH_DATA_RESOURCE_PRESENT #include "../../mesh_data_resource/props/prop_data_mesh_data.h" #endif #endif #include "../defines.h" #include "../world/default/terrain_chunk_default.h" #include "core/hashfuncs.h" #include "core/message_queue.h" #include "terrain_material_cache_pcm.h" bool TerrainLibraryMergerPCM::_supports_caching() { return true; } void TerrainLibraryMergerPCM::_material_cache_get_key(Ref chunk) { uint8_t *ch = chunk->channel_get(TerrainChunkDefault::DEFAULT_CHANNEL_TYPE); if (!ch) { chunk->material_cache_key_set(0); chunk->material_cache_key_has_set(false); return; } Vector surfaces; uint32_t size = chunk->get_data_size(); for (uint32_t i = 0; i < size; ++i) { uint8_t v = ch[i]; if (v == 0) { continue; } int ssize = surfaces.size(); bool found = false; for (uint8_t j = 0; j < ssize; ++j) { if (surfaces[j] == v) { found = true; break; } } if (!found) { surfaces.push_back(v); } } if (surfaces.size() == 0) { chunk->material_cache_key_set(0); chunk->material_cache_key_has_set(false); return; } surfaces.sort(); String hstr; for (int i = 0; i < surfaces.size(); ++i) { hstr += String::num(surfaces[i]) + "|"; } int hash = static_cast(hstr.hash()); chunk->material_cache_key_set(hash); chunk->material_cache_key_has_set(true); _material_cache_mutex.lock(); if (_material_cache.has(hash)) { Ref cc = _material_cache[hash]; if (cc.is_valid()) { cc->inc_ref_count(); } _material_cache_mutex.unlock(); return; } //print_error("New cache: " + hstr); Ref cache; cache.instance(); cache->inc_ref_count(); cache->set_texture_flags(get_texture_flags()); cache->set_max_atlas_size(get_max_atlas_size()); cache->set_keep_original_atlases(get_keep_original_atlases()); cache->set_background_color(get_background_color()); cache->set_margin(get_margin()); for (int i = 0; i < surfaces.size(); ++i) { int s = surfaces[i] - 1; if (_terra_surfaces.size() <= s) { continue; } Ref ms = _terra_surfaces[s]; if (!ms.is_valid()) { continue; } Ref nms = ms->duplicate(); nms->set_library(Ref(this)); nms->set_id(s); cache->surface_add(nms); } for (int i = 0; i < _materials.size(); ++i) { Ref m = _materials[i]; if (!m.is_valid()) { continue; } Ref nm = m->duplicate(); cache->material_add(nm); } _material_cache[hash] = cache; //unlock here, so if a different thread need the cache it will be able to immediately access the materials and surfaces when it gets it. _material_cache_mutex.unlock(); //this will generate the atlases cache->refresh_rects(); } Ref TerrainLibraryMergerPCM::_material_cache_get(const int key) { Ref c; _material_cache_mutex.lock(); c = _material_cache[key]; _material_cache_mutex.unlock(); ERR_FAIL_COND_V(!c.is_valid(), Ref()); return c; } void TerrainLibraryMergerPCM::_material_cache_unref(const int key) { if (_material_cache_mutex.try_lock() != OK) { // If we don't get the lock try again later // This is needed, because when duplicating materials the VisualServer apparently // needs synchronization with the main thread. So if _material_cache_unref holds the mutex // and is duplicating the materials, trying to get the lock from the main thread will deadlock // the game. This can happen when chungs are spawned and despawned really fast. // E.g. when flying around in the editor. MessageQueue::get_singleton()->push_call(this, "_material_cache_unref", key, 1); return; } //_material_cache_mutex.lock(); if (!_material_cache.has(key)) { return; } Ref cc = _material_cache[key]; if (!cc.is_valid()) { _material_cache_mutex.unlock(); return; } cc->dec_ref_count(); if (cc->get_ref_count() <= 0) { _material_cache.erase(key); } _material_cache_mutex.unlock(); } //Liquids void TerrainLibraryMergerPCM::_liquid_material_cache_get_key(Ref chunk) { uint8_t *ch = chunk->channel_get(TerrainChunkDefault::DEFAULT_CHANNEL_LIQUID_TYPE); if (!ch) { chunk->liquid_material_cache_key_set(0); chunk->liquid_material_cache_key_has_set(false); return; } Vector surfaces; uint32_t size = chunk->get_data_size(); for (uint32_t i = 0; i < size; ++i) { uint8_t v = ch[i]; if (v == 0) { continue; } int ssize = surfaces.size(); bool found = false; for (uint8_t j = 0; j < ssize; ++j) { if (surfaces[j] == v) { found = true; break; } } if (!found) { surfaces.push_back(v); } } if (surfaces.size() == 0) { chunk->liquid_material_cache_key_set(0); chunk->liquid_material_cache_key_has_set(false); return; } surfaces.sort(); String hstr; for (int i = 0; i < surfaces.size(); ++i) { hstr += String::num(surfaces[i]) + "|"; } int hash = static_cast(hstr.hash()); chunk->liquid_material_cache_key_set(hash); chunk->liquid_material_cache_key_has_set(true); _liquid_material_cache_mutex.lock(); if (_liquid_material_cache.has(hash)) { Ref cc = _liquid_material_cache[hash]; if (cc.is_valid()) { cc->inc_ref_count(); } _liquid_material_cache_mutex.unlock(); return; } //print_error("New cache: " + hstr); Ref cache; cache.instance(); cache->inc_ref_count(); cache->set_texture_flags(get_texture_flags()); cache->set_max_atlas_size(get_max_atlas_size()); cache->set_keep_original_atlases(get_keep_original_atlases()); cache->set_background_color(get_background_color()); cache->set_margin(get_margin()); for (int i = 0; i < surfaces.size(); ++i) { int s = surfaces[i] - 1; if (_terra_surfaces.size() <= s) { continue; } Ref ms = _terra_surfaces[s]; if (!ms.is_valid()) { continue; } Ref nms = ms->duplicate(); nms->set_library(Ref(this)); nms->set_id(s); cache->surface_add(nms); } for (int i = 0; i < _liquid_materials.size(); ++i) { Ref m = _liquid_materials[i]; if (!m.is_valid()) { continue; } Ref nm = m->duplicate(); cache->material_add(nm); } _liquid_material_cache[hash] = cache; //unlock here, so if a different thread need the cache it will be able to immediately access the materials and surfaces when it gets it. _liquid_material_cache_mutex.unlock(); //this will generate the atlases cache->refresh_rects(); } Ref TerrainLibraryMergerPCM::_liquid_material_cache_get(const int key) { Ref c; _liquid_material_cache_mutex.lock(); c = _liquid_material_cache[key]; _liquid_material_cache_mutex.unlock(); ERR_FAIL_COND_V(!c.is_valid(), Ref()); return c; } void TerrainLibraryMergerPCM::_liquid_material_cache_unref(const int key) { if (_liquid_material_cache_mutex.try_lock() != OK) { // If we don't get the lock try again later // This is needed, because when duplicating materials the VisualServer apparently // needs synchronization with the main thread. So if _material_cache_unref holds the mutex // and is duplicating the materials, trying to get the lock from the main thread will deadlock // the game. This can happen when chungs are spawned and despawned really fast. // E.g. when flying around in the editor. MessageQueue::get_singleton()->push_call(this, "_liquid_material_cache_unref", key, 1); return; } //_material_cache_mutex.lock(); if (!_liquid_material_cache.has(key)) { return; } Ref cc = _liquid_material_cache[key]; if (!cc.is_valid()) { _liquid_material_cache_mutex.unlock(); return; } cc->dec_ref_count(); if (cc->get_ref_count() <= 0) { _liquid_material_cache.erase(key); } _liquid_material_cache_mutex.unlock(); } //Props void TerrainLibraryMergerPCM::_prop_material_cache_get_key(Ref chunk) { Vector props; /* #ifdef PROPS_PRESENT for (int i = 0; i < chunk->prop_get_count(); ++i) { Ref prop = chunk->prop_get(i); ERR_CONTINUE(!prop.is_valid()); //get pointer's value as uint64 uint64_t v = make_uint64_t(*prop); int psize = props.size(); bool found = false; for (int j = 0; j < psize; ++j) { if (props[j] == v) { found = true; break; } } if (!found) { props.push_back(v); } } #endif */ #if MESH_DATA_RESOURCE_PRESENT for (int i = 0; i < chunk->mesh_data_resource_get_count(); ++i) { Ref tex = chunk->mesh_data_resource_get_texture(i); if (!tex.is_valid()) continue; //get pointer's value as uint64 uint64_t v = make_uint64_t(*tex); int psize = props.size(); bool found = false; for (int j = 0; j < psize; ++j) { if (props[j] == v) { found = true; break; } } if (!found) { props.push_back(v); } } #endif if (props.size() == 0) { chunk->prop_material_cache_key_set(0); chunk->prop_material_cache_key_has_set(false); return; } props.sort(); String hstr; for (int i = 0; i < props.size(); ++i) { hstr += String::num_uint64(props[i]) + "|"; } int hash = static_cast(hstr.hash()); chunk->prop_material_cache_key_set(hash); chunk->prop_material_cache_key_has_set(true); _prop_material_cache_mutex.lock(); if (_prop_material_cache.has(hash)) { Ref cc = _prop_material_cache[hash]; if (cc.is_valid()) { cc->inc_ref_count(); } _prop_material_cache_mutex.unlock(); return; } //print_error("New prop cache: " + hstr); Ref cache; cache.instance(); cache->inc_ref_count(); cache->set_texture_flags(get_texture_flags()); cache->set_max_atlas_size(get_max_atlas_size()); cache->set_keep_original_atlases(get_keep_original_atlases()); cache->set_background_color(get_background_color()); cache->set_margin(get_margin()); for (int i = 0; i < _prop_materials.size(); ++i) { Ref m = _prop_materials[i]; if (!m.is_valid()) { continue; } Ref nm = m->duplicate(); cache->material_add(nm); } /* #ifdef PROPS_PRESENT for (int i = 0; i < chunk->prop_get_count(); ++i) { Ref prop = chunk->prop_get(i); ERR_CONTINUE(!prop.is_valid()); cache->prop_add_textures(prop); } #endif */ #if MESH_DATA_RESOURCE_PRESENT for (int i = 0; i < chunk->mesh_data_resource_get_count(); ++i) { Ref tex = chunk->mesh_data_resource_get_texture(i); if (!tex.is_valid()) continue; cache->additional_texture_add(tex); } #endif _prop_material_cache[hash] = cache; //unlock here, so if a different thread need the cache it will be able to immediately access the materials and surfaces when it gets it. _prop_material_cache_mutex.unlock(); //this will generate the atlases cache->refresh_rects(); } Ref TerrainLibraryMergerPCM::_prop_material_cache_get(const int key) { Ref c; _prop_material_cache_mutex.lock(); c = _prop_material_cache[key]; _prop_material_cache_mutex.unlock(); ERR_FAIL_COND_V(!c.is_valid(), Ref()); return c; } void TerrainLibraryMergerPCM::_prop_material_cache_unref(const int key) { if (_prop_material_cache_mutex.try_lock() != OK) { // If we don't get the lock try again later // This is needed, because when duplicating materials the VisualServer apparently // needs synchronization with the main thread. So if _prop_material_cache_get_key holds the mutex // and is duplicating the materials, trying to get the lock from the main thread will deadlock // the game. This can happen when chungs are spawned and despawned really fast. // E.g. when flying around in the editor. MessageQueue::get_singleton()->push_call(this, "_prop_material_cache_unref", key, 1); return; } //_prop_material_cache_mutex.lock(); if (!_prop_material_cache.has(key)) { return; } Ref cc = _prop_material_cache[key]; if (!cc.is_valid()) { _prop_material_cache_mutex.unlock(); return; } cc->dec_ref_count(); if (cc->get_ref_count() <= 0) { _prop_material_cache.erase(key); } _prop_material_cache_mutex.unlock(); } int TerrainLibraryMergerPCM::get_texture_flags() const { return _packer->get_texture_flags(); } void TerrainLibraryMergerPCM::set_texture_flags(const int flags) { _packer->set_texture_flags(flags); _prop_packer->set_texture_flags(flags); } int TerrainLibraryMergerPCM::get_max_atlas_size() const { return _packer->get_max_atlas_size(); } void TerrainLibraryMergerPCM::set_max_atlas_size(const int size) { _packer->set_max_atlas_size(size); _prop_packer->set_max_atlas_size(size); } bool TerrainLibraryMergerPCM::get_keep_original_atlases() const { return _packer->get_keep_original_atlases(); } void TerrainLibraryMergerPCM::set_keep_original_atlases(const bool value) { _packer->set_keep_original_atlases(value); _prop_packer->set_keep_original_atlases(value); } Color TerrainLibraryMergerPCM::get_background_color() const { return _packer->get_background_color(); } void TerrainLibraryMergerPCM::set_background_color(const Color &color) { _packer->set_background_color(color); _prop_packer->set_background_color(color); } int TerrainLibraryMergerPCM::get_margin() const { return _packer->get_margin(); } void TerrainLibraryMergerPCM::set_margin(const int margin) { _packer->set_margin(margin); _prop_packer->set_margin(margin); } //Surfaces Ref TerrainLibraryMergerPCM::terra_surface_get(const int index) { ERR_FAIL_INDEX_V(index, _terra_surfaces.size(), Ref(NULL)); return _terra_surfaces[index]; } void TerrainLibraryMergerPCM::terra_surface_add(Ref value) { ERR_FAIL_COND(!value.is_valid()); value->set_library(Ref(this)); value->set_id(_terra_surfaces.size()); _terra_surfaces.push_back(value); } void TerrainLibraryMergerPCM::terra_surface_set(const int index, Ref value) { ERR_FAIL_COND(index < 0); if (_terra_surfaces.size() < index) { _terra_surfaces.resize(index + 1); } if (_terra_surfaces[index].is_valid()) { _terra_surfaces.get(index)->set_library(Ref(NULL)); } if (value.is_valid()) { value->set_library(Ref(this)); _terra_surfaces.set(index, value); } } void TerrainLibraryMergerPCM::terra_surface_remove(const int index) { _terra_surfaces.remove(index); } int TerrainLibraryMergerPCM::terra_surface_get_num() const { return _terra_surfaces.size(); } void TerrainLibraryMergerPCM::terra_surfaces_clear() { _packer->clear(); for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->set_library(NULL); } } _terra_surfaces.clear(); } Vector TerrainLibraryMergerPCM::get_terra_surfaces() { VARIANT_ARRAY_GET(_terra_surfaces); } void TerrainLibraryMergerPCM::set_terra_surfaces(const Vector &surfaces) { _terra_surfaces.clear(); for (int i = 0; i < surfaces.size(); i++) { Ref surface = Ref(surfaces[i]); if (surface.is_valid()) { surface->set_library(Ref(this)); } _terra_surfaces.push_back(surface); } } #ifdef PROPS_PRESENT Ref TerrainLibraryMergerPCM::get_prop(const int index) { ERR_FAIL_INDEX_V(index, _props.size(), Ref()); return _props[index]; } void TerrainLibraryMergerPCM::add_prop(Ref value) { _props.push_back(value); } bool TerrainLibraryMergerPCM::has_prop(const Ref &value) const { return _props.find(value) != -1; } void TerrainLibraryMergerPCM::set_prop(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _props.size()); _props.write[index] = value; } void TerrainLibraryMergerPCM::remove_prop(const int index) { ERR_FAIL_INDEX(index, _props.size()); _props.remove(index); } int TerrainLibraryMergerPCM::get_num_props() const { return _props.size(); } void TerrainLibraryMergerPCM::clear_props() { _props.clear(); } Vector TerrainLibraryMergerPCM::get_props() { VARIANT_ARRAY_GET(_props); } void TerrainLibraryMergerPCM::set_props(const Vector &props) { VARIANT_ARRAY_SET(props, _props, PropData); } Rect2 TerrainLibraryMergerPCM::get_prop_uv_rect(const Ref &texture) { if (!texture.is_valid()) { return Rect2(0, 0, 1, 1); } Ref at = _prop_packer->get_texture(texture); if (!at.is_valid()) { return Rect2(0, 0, 1, 1); } Rect2 region = at->get_region(); Ref tex = at->get_atlas(); if (!tex.is_valid()) { return Rect2(0, 0, 1, 1); } Ref image = tex->get_data(); if (!image.is_valid()) { return Rect2(0, 0, 1, 1); } float w = tex->get_width(); float h = tex->get_height(); region.position = Size2(region.position.x / w, region.position.y / h); region.size = Size2(region.size.x / w, region.size.y / h); return region; } Ref TerrainLibraryMergerPCM::get_prop_packer() { return _prop_packer; } #endif void TerrainLibraryMergerPCM::refresh_rects() { /* bool texture_added = false; for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = Ref(_terra_surfaces[i]); if (surface.is_valid()) { for (int j = 0; j < TerrainSurface::TERRAIN_SIDES_COUNT; ++j) { Ref tex = surface->get_texture(static_cast(j)); if (!tex.is_valid()) continue; if (!_packer->contains_texture(tex)) { texture_added = true; surface->set_region(static_cast(j), _packer->add_texture(tex)); } else { surface->set_region(static_cast(j), _packer->get_texture(tex)); } } } } if (texture_added) { _packer->merge(); ERR_FAIL_COND(_packer->get_texture_count() == 0); Ref tex = _packer->get_generated_texture(0); setup_material_albedo(MATERIAL_INDEX_TERRAIN, tex); setup_material_albedo(MATERIAL_INDEX_LIQUID, tex); } #ifdef PROPS_PRESENT //todo add this back //texture_added = false; for (int i = 0; i < _props.size(); i++) { Ref prop = _props.get(i); if (prop.is_valid()) { if (process_prop_textures(prop)) texture_added = true; } } //if (texture_added) { if (_prop_packer->get_texture_count() > 0) { _prop_packer->merge(); //ERR_FAIL_COND(_prop_packer->get_texture_count() == 0); Ref tex = _prop_packer->get_generated_texture(0); setup_material_albedo(MATERIAL_INDEX_PROP, tex); } #endif for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->refresh_rects(); } } */ set_initialized(true); } void TerrainLibraryMergerPCM::_setup_material_albedo(const int material_index, const Ref &texture) { /* Ref mat; int count = 0; switch (material_index) { case MATERIAL_INDEX_TERRAIN: count = material_get_num(); break; case MATERIAL_INDEX_LIQUID: count = liquid_material_get_num(); break; case MATERIAL_INDEX_PROP: count = prop_material_get_num(); break; } for (int i = 0; i < count; ++i) { switch (material_index) { case MATERIAL_INDEX_TERRAIN: mat = material_get(i); break; case MATERIAL_INDEX_LIQUID: mat = liquid_material_get(i); break; case MATERIAL_INDEX_PROP: mat = prop_material_get(i); break; } Ref spmat; switch (material_index) { case MATERIAL_INDEX_TERRAIN: spmat = material_get(i); break; case MATERIAL_INDEX_LIQUID: spmat = liquid_material_get(i); break; case MATERIAL_INDEX_PROP: spmat = prop_material_get(i); break; } if (spmat.is_valid()) { spmat->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture); return; } Ref shmat; switch (material_index) { case MATERIAL_INDEX_TERRAIN: shmat = material_get(i); break; case MATERIAL_INDEX_LIQUID: shmat = liquid_material_get(i); break; case MATERIAL_INDEX_PROP: shmat = prop_material_get(i); break; } if (shmat.is_valid()) { shmat->set_shader_param("texture_albedo", texture); } } */ } TerrainLibraryMergerPCM::TerrainLibraryMergerPCM() { _packer.instance(); #if GODOT4 #warning implement #else _packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER); #endif _packer->set_max_atlas_size(1024); _packer->set_keep_original_atlases(false); _packer->set_margin(0); _prop_packer.instance(); #if GODOT4 #warning implement #else _prop_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER); #endif _prop_packer->set_max_atlas_size(1024); _prop_packer->set_keep_original_atlases(false); _prop_packer->set_margin(0); } TerrainLibraryMergerPCM::~TerrainLibraryMergerPCM() { for (int i = 0; i < _terra_surfaces.size(); ++i) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->set_library(Ref()); } } _terra_surfaces.clear(); _packer->clear(); _packer.unref(); _prop_packer->clear(); _prop_packer.unref(); } #ifdef PROPS_PRESENT bool TerrainLibraryMergerPCM::process_prop_textures(Ref prop) { /* if (!prop.is_valid()) { return false; } bool texture_added = false; for (int i = 0; i < prop->get_prop_count(); ++i) { Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; if (!_prop_packer->contains_texture(tex)) { _prop_packer->add_texture(tex); texture_added = true; } } Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { if (process_prop_textures(pdp)) texture_added = true; } } return texture_added; */ return false; } #endif void TerrainLibraryMergerPCM::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture_flags"), &TerrainLibraryMergerPCM::get_texture_flags); ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &TerrainLibraryMergerPCM::set_texture_flags); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_texture_flags", "get_texture_flags"); ClassDB::bind_method(D_METHOD("get_max_atlas_size"), &TerrainLibraryMergerPCM::get_max_atlas_size); ClassDB::bind_method(D_METHOD("set_max_atlas_size", "size"), &TerrainLibraryMergerPCM::set_max_atlas_size); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_atlas_size"), "set_max_atlas_size", "get_max_atlas_size"); ClassDB::bind_method(D_METHOD("get_keep_original_atlases"), &TerrainLibraryMergerPCM::get_keep_original_atlases); ClassDB::bind_method(D_METHOD("set_keep_original_atlases", "value"), &TerrainLibraryMergerPCM::set_keep_original_atlases); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_original_atlases"), "set_keep_original_atlases", "get_keep_original_atlases"); ClassDB::bind_method(D_METHOD("get_background_color"), &TerrainLibraryMergerPCM::get_background_color); ClassDB::bind_method(D_METHOD("set_background_color", "color"), &TerrainLibraryMergerPCM::set_background_color); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_background_color", "get_background_color"); ClassDB::bind_method(D_METHOD("get_margin"), &TerrainLibraryMergerPCM::get_margin); ClassDB::bind_method(D_METHOD("set_margin", "size"), &TerrainLibraryMergerPCM::set_margin); ADD_PROPERTY(PropertyInfo(Variant::INT, "margin"), "set_margin", "get_margin"); ClassDB::bind_method(D_METHOD("get_terra_surfaces"), &TerrainLibraryMergerPCM::get_terra_surfaces); ClassDB::bind_method(D_METHOD("set_terra_surfaces"), &TerrainLibraryMergerPCM::set_terra_surfaces); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "17/17:TerrainSurfaceMerger", PROPERTY_USAGE_DEFAULT, "TerrainSurfaceMerger"), "set_terra_surfaces", "get_terra_surfaces"); #ifdef PROPS_PRESENT ClassDB::bind_method(D_METHOD("get_props"), &TerrainLibraryMergerPCM::get_props); ClassDB::bind_method(D_METHOD("set_props"), &TerrainLibraryMergerPCM::set_props); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:PropData", PROPERTY_USAGE_DEFAULT, "PropData"), "set_props", "get_props"); ClassDB::bind_method(D_METHOD("get_prop_uv_rect", "texture"), &TerrainLibraryMergerPCM::get_prop_uv_rect); ClassDB::bind_method(D_METHOD("get_prop_packer"), &TerrainLibraryMergerPCM::get_prop_packer); #endif ClassDB::bind_method(D_METHOD("_setup_material_albedo", "material_index", "texture"), &TerrainLibraryMergerPCM::_setup_material_albedo); }