<?xml version="1.0" encoding="UTF-8" ?> <class name="Terrain2DEnvironmentData" inherits="Resource" version="4.3"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="_setup" qualifiers="virtual"> <return type="void" /> <argument index="0" name="world_environment" type="WorldEnvironment3D" /> <argument index="1" name="primary_light" type="DirectionalLight" /> <argument index="2" name="secondary_light" type="DirectionalLight" /> <description> </description> </method> <method name="get_color"> <return type="Color" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="get_energy"> <return type="float" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="get_indirect_energy"> <return type="float" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="set_color"> <return type="void" /> <argument index="0" name="index" type="int" /> <argument index="1" name="value" type="Color" /> <description> </description> </method> <method name="set_energy"> <return type="void" /> <argument index="0" name="index" type="int" /> <argument index="1" name="value" type="float" /> <description> </description> </method> <method name="set_indirect_energy"> <return type="void" /> <argument index="0" name="index" type="int" /> <argument index="1" name="value" type="float" /> <description> </description> </method> <method name="setup"> <return type="void" /> <argument index="0" name="world_environment" type="Node" /> <argument index="1" name="primary_light" type="Node" /> <argument index="2" name="secondary_light" type="Node" /> <description> </description> </method> </methods> <members> <member name="environment" type="Environment3D" setter="set_environment" getter="get_environment"> </member> <member name="primary_light_color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> </member> <member name="primary_light_energy" type="float" setter="set_energy" getter="get_energy" default="1.0"> </member> <member name="primary_light_indirect_energy" type="float" setter="set_indirect_energy" getter="get_indirect_energy" default="1.0"> </member> <member name="secondary_light_color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )"> </member> <member name="secondary_light_energy" type="float" setter="set_energy" getter="get_energy" default="1.0"> </member> <member name="secondary_light_indirect_energy" type="float" setter="set_indirect_energy" getter="get_indirect_energy" default="1.0"> </member> </members> <constants> <constant name="LIGHT_COUNT" value="2"> </constant> </constants> </class>