<?xml version="1.0" encoding="UTF-8" ?>
<class name="Terrain2DEnvironmentData" inherits="Resource" version="4.3">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="_setup" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="world_environment" type="WorldEnvironment3D" />
			<argument index="1" name="primary_light" type="DirectionalLight" />
			<argument index="2" name="secondary_light" type="DirectionalLight" />
			<description>
			</description>
		</method>
		<method name="get_color">
			<return type="Color" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="get_energy">
			<return type="float" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="get_indirect_energy">
			<return type="float" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="set_color">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="value" type="Color" />
			<description>
			</description>
		</method>
		<method name="set_energy">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="value" type="float" />
			<description>
			</description>
		</method>
		<method name="set_indirect_energy">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="value" type="float" />
			<description>
			</description>
		</method>
		<method name="setup">
			<return type="void" />
			<argument index="0" name="world_environment" type="Node" />
			<argument index="1" name="primary_light" type="Node" />
			<argument index="2" name="secondary_light" type="Node" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="environment" type="Environment3D" setter="set_environment" getter="get_environment">
		</member>
		<member name="primary_light_color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
		</member>
		<member name="primary_light_energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
		</member>
		<member name="primary_light_indirect_energy" type="float" setter="set_indirect_energy" getter="get_indirect_energy" default="1.0">
		</member>
		<member name="secondary_light_color" type="Color" setter="set_color" getter="get_color" default="Color( 1, 1, 1, 1 )">
		</member>
		<member name="secondary_light_energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
		</member>
		<member name="secondary_light_indirect_energy" type="float" setter="set_indirect_energy" getter="get_indirect_energy" default="1.0">
		</member>
	</members>
	<constants>
		<constant name="LIGHT_COUNT" value="2">
		</constant>
	</constants>
</class>