#ifndef ROOT_MOTION_EDITOR_PLUGIN_H #define ROOT_MOTION_EDITOR_PLUGIN_H /*************************************************************************/ /* root_motion_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor/editor_inspector.h" #include "editor/editor_spin_slider.h" #include "editor/property_selector.h" #include "scene/animation/animation_tree.h" class EditorPropertyRootMotion : public EditorProperty { GDCLASS(EditorPropertyRootMotion, EditorProperty); Button *assign; Button *clear; NodePath base_hint; ConfirmationDialog *filter_dialog; Tree *filters; void _confirmed(); void _node_assign(); void _node_clear(); protected: static void _bind_methods(); void _notification(int p_what); public: virtual void update_property(); void setup(const NodePath &p_base_hint); EditorPropertyRootMotion(); }; class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin { GDCLASS(EditorInspectorRootMotionPlugin, EditorInspectorPlugin); public: virtual bool can_handle(Object *p_object); virtual void parse_begin(Object *p_object); virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage); virtual void parse_end(); }; #endif // ROOT_MOTION_EDITOR_PLUGIN_H