/*************************************************************************/ /* editor_fonts.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_fonts.h" #include "builtin_fonts.gen.h" #include "core/os/dir_access.h" #include "core/os/memory.h" #include "core/os/os.h" #include "core/string/ustring.h" #include "core/variant/variant.h" #include "editor_scale.h" #include "editor_settings.h" #include "scene/resources/font/dynamic_font.h" #include "scene/resources/font/font.h" #include "scene/resources/theme.h" #define MAKE_FALLBACKS(m_name) \ m_name->add_fallback(FontArabic); \ m_name->add_fallback(FontHebrew); \ m_name->add_fallback(FontThai); \ m_name->add_fallback(FontHindi); \ m_name->add_fallback(FontJapanese); \ m_name->add_fallback(FontFallback); // Enable filtering and mipmaps on the editor fonts to improve text appearance // in editors that are zoomed in/out without having dedicated fonts to generate. // This is the case in GraphEdit-based editors such as the visual script and // visual shader editors. // the custom spacings might only work with Noto Sans #define MAKE_DEFAULT_FONT(m_name, m_size) \ Ref m_name; \ m_name.instance(); \ m_name->set_size(m_size); \ m_name->set_use_filter(true); \ m_name->set_use_mipmaps(true); \ if (CustomFont.is_valid()) { \ m_name->set_font_data(CustomFont); \ m_name->add_fallback(DefaultFont); \ } else { \ m_name->set_font_data(DefaultFont); \ } \ m_name->set_spacing(DynamicFont::SPACING_TOP, -EDSCALE); \ m_name->set_spacing(DynamicFont::SPACING_BOTTOM, -EDSCALE); \ MAKE_FALLBACKS(m_name); #define MAKE_BOLD_FONT(m_name, m_size) \ Ref m_name; \ m_name.instance(); \ m_name->set_size(m_size); \ m_name->set_use_filter(true); \ m_name->set_use_mipmaps(true); \ if (CustomFontBold.is_valid()) { \ m_name->set_font_data(CustomFontBold); \ m_name->add_fallback(DefaultFontBold); \ } else { \ m_name->set_font_data(DefaultFontBold); \ } \ m_name->set_spacing(DynamicFont::SPACING_TOP, -EDSCALE); \ m_name->set_spacing(DynamicFont::SPACING_BOTTOM, -EDSCALE); \ MAKE_FALLBACKS(m_name); #define MAKE_SOURCE_FONT(m_name, m_size) \ Ref m_name; \ m_name.instance(); \ m_name->set_size(m_size); \ m_name->set_use_filter(true); \ m_name->set_use_mipmaps(true); \ if (CustomFontSource.is_valid()) { \ m_name->set_font_data(CustomFontSource); \ m_name->add_fallback(dfmono); \ } else { \ m_name->set_font_data(dfmono); \ } \ m_name->set_spacing(DynamicFont::SPACING_TOP, -EDSCALE); \ m_name->set_spacing(DynamicFont::SPACING_BOTTOM, -EDSCALE); \ MAKE_FALLBACKS(m_name); void editor_register_fonts(Ref p_theme) { OS::get_singleton()->benchmark_begin_measure("editor_register_fonts"); DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); /* Custom font */ bool font_antialiased = (bool)EditorSettings::get_singleton()->get("interface/editor/font_antialiased"); int font_hinting_setting = (int)EditorSettings::get_singleton()->get("interface/editor/font_hinting"); DynamicFontData::Hinting font_hinting; switch (font_hinting_setting) { case 0: // The "Auto" setting uses the setting that best matches the OS' font rendering: // - macOS doesn't use font hinting. // - Windows uses ClearType, which is in between "Light" and "Normal" hinting. // - Linux has configurable font hinting, but most distributions including Ubuntu default to "Light". #ifdef OSX_ENABLED font_hinting = DynamicFontData::HINTING_NONE; #else font_hinting = DynamicFontData::HINTING_LIGHT; #endif break; case 1: font_hinting = DynamicFontData::HINTING_NONE; break; case 2: font_hinting = DynamicFontData::HINTING_LIGHT; break; default: font_hinting = DynamicFontData::HINTING_NORMAL; break; } String custom_font_path = EditorSettings::get_singleton()->get("interface/editor/main_font"); Ref CustomFont; if (custom_font_path.length() > 0 && dir->file_exists(custom_font_path)) { CustomFont.instance(); CustomFont->set_antialiased(font_antialiased); CustomFont->set_hinting(font_hinting); CustomFont->set_font_path(custom_font_path); CustomFont->set_force_autohinter(true); //just looks better..i think? } else { EditorSettings::get_singleton()->set_manually("interface/editor/main_font", ""); } /* Custom Bold font */ String custom_font_path_bold = EditorSettings::get_singleton()->get("interface/editor/main_font_bold"); Ref CustomFontBold; if (custom_font_path_bold.length() > 0 && dir->file_exists(custom_font_path_bold)) { CustomFontBold.instance(); CustomFontBold->set_antialiased(font_antialiased); CustomFontBold->set_hinting(font_hinting); CustomFontBold->set_font_path(custom_font_path_bold); CustomFontBold->set_force_autohinter(true); //just looks better..i think? } else { EditorSettings::get_singleton()->set_manually("interface/editor/main_font_bold", ""); } /* Custom source code font */ String custom_font_path_source = EditorSettings::get_singleton()->get("interface/editor/code_font"); Ref CustomFontSource; if (custom_font_path_source.length() > 0 && dir->file_exists(custom_font_path_source)) { CustomFontSource.instance(); CustomFontSource->set_antialiased(font_antialiased); CustomFontSource->set_hinting(font_hinting); CustomFontSource->set_font_path(custom_font_path_source); } else { EditorSettings::get_singleton()->set_manually("interface/editor/code_font", ""); } memdelete(dir); /* Droid Sans */ Ref DefaultFont; DefaultFont.instance(); DefaultFont->set_antialiased(font_antialiased); DefaultFont->set_hinting(font_hinting); DefaultFont->set_font_ptr(_font_NotoSansUI_Regular, _font_NotoSansUI_Regular_size); DefaultFont->set_force_autohinter(true); //just looks better..i think? Ref DefaultFontBold; DefaultFontBold.instance(); DefaultFontBold->set_antialiased(font_antialiased); DefaultFontBold->set_hinting(font_hinting); DefaultFontBold->set_font_ptr(_font_NotoSansUI_Bold, _font_NotoSansUI_Bold_size); DefaultFontBold->set_force_autohinter(true); // just looks better..i think? Ref FontFallback; FontFallback.instance(); FontFallback->set_antialiased(font_antialiased); FontFallback->set_hinting(font_hinting); FontFallback->set_font_ptr(_font_DroidSansFallback, _font_DroidSansFallback_size); FontFallback->set_force_autohinter(true); //just looks better..i think? Ref FontJapanese; FontJapanese.instance(); FontJapanese->set_antialiased(font_antialiased); FontJapanese->set_hinting(font_hinting); FontJapanese->set_font_ptr(_font_DroidSansJapanese, _font_DroidSansJapanese_size); FontJapanese->set_force_autohinter(true); //just looks better..i think? Ref FontArabic; FontArabic.instance(); FontArabic->set_antialiased(font_antialiased); FontArabic->set_hinting(font_hinting); FontArabic->set_font_ptr(_font_NotoNaskhArabicUI_Regular, _font_NotoNaskhArabicUI_Regular_size); FontArabic->set_force_autohinter(true); //just looks better..i think? Ref FontHebrew; FontHebrew.instance(); FontHebrew->set_antialiased(font_antialiased); FontHebrew->set_hinting(font_hinting); FontHebrew->set_font_ptr(_font_NotoSansHebrew_Regular, _font_NotoSansHebrew_Regular_size); FontHebrew->set_force_autohinter(true); //just looks better..i think? Ref FontThai; FontThai.instance(); FontThai->set_antialiased(font_antialiased); FontThai->set_hinting(font_hinting); FontThai->set_font_ptr(_font_NotoSansThaiUI_Regular, _font_NotoSansThaiUI_Regular_size); FontThai->set_force_autohinter(true); //just looks better..i think? Ref FontHindi; FontHindi.instance(); FontHindi->set_antialiased(font_antialiased); FontHindi->set_hinting(font_hinting); FontHindi->set_font_ptr(_font_NotoSansDevanagariUI_Regular, _font_NotoSansDevanagariUI_Regular_size); FontHindi->set_force_autohinter(true); //just looks better..i think? /* Hack */ Ref dfmono; dfmono.instance(); dfmono->set_antialiased(font_antialiased); dfmono->set_hinting(font_hinting); dfmono->set_font_ptr(_font_Hack_Regular, _font_Hack_Regular_size); int default_font_size = int(EDITOR_GET("interface/editor/main_font_size")) * EDSCALE; // Default font MAKE_DEFAULT_FONT(df, default_font_size); p_theme->set_default_theme_font(df); p_theme->set_font("main", "EditorFonts", df); // Bold font MAKE_BOLD_FONT(df_bold, default_font_size); p_theme->set_font("bold", "EditorFonts", df_bold); // Title font MAKE_BOLD_FONT(df_title, default_font_size + 2 * EDSCALE); p_theme->set_font("title", "EditorFonts", df_title); // Documentation fonts MAKE_DEFAULT_FONT(df_doc, int(EDITOR_GET("text_editor/help/help_font_size")) * EDSCALE); MAKE_BOLD_FONT(df_doc_bold, int(EDITOR_GET("text_editor/help/help_font_size")) * EDSCALE); MAKE_BOLD_FONT(df_doc_title, int(EDITOR_GET("text_editor/help/help_title_font_size")) * EDSCALE); MAKE_SOURCE_FONT(df_doc_code, int(EDITOR_GET("text_editor/help/help_source_font_size")) * EDSCALE); MAKE_SOURCE_FONT(df_doc_kbd, (int(EDITOR_GET("text_editor/help/help_source_font_size")) - 1) * EDSCALE); p_theme->set_font("doc", "EditorFonts", df_doc); p_theme->set_font("doc_bold", "EditorFonts", df_doc_bold); p_theme->set_font("doc_title", "EditorFonts", df_doc_title); p_theme->set_font("doc_source", "EditorFonts", df_doc_code); p_theme->set_font("doc_keyboard", "EditorFonts", df_doc_kbd); // Ruler font MAKE_DEFAULT_FONT(df_rulers, 8 * EDSCALE); p_theme->set_font("rulers", "EditorFonts", df_rulers); // Rotation widget font MAKE_DEFAULT_FONT(df_rotation_control, 14 * EDSCALE); p_theme->set_font("rotation_control", "EditorFonts", df_rotation_control); // Code font MAKE_SOURCE_FONT(df_code, int(EDITOR_GET("interface/editor/code_font_size")) * EDSCALE); p_theme->set_font("source", "EditorFonts", df_code); MAKE_SOURCE_FONT(df_expression, (int(EDITOR_GET("interface/editor/code_font_size")) - 1) * EDSCALE); p_theme->set_font("expression", "EditorFonts", df_expression); MAKE_SOURCE_FONT(df_output_code, int(EDITOR_GET("run/output/font_size")) * EDSCALE); p_theme->set_font("output_source", "EditorFonts", df_output_code); MAKE_SOURCE_FONT(df_text_editor_status_code, default_font_size); p_theme->set_font("status_source", "EditorFonts", df_text_editor_status_code); OS::get_singleton()->benchmark_end_measure("editor_register_fonts"); }