<?xml version="1.0" encoding="UTF-8" ?>
<class name="BakedLightmapData" inherits="Resource">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="add_user">
			<return type="void" />
			<argument index="0" name="path" type="NodePath" />
			<argument index="1" name="lightmap" type="Resource" />
			<argument index="2" name="lightmap_slice" type="int" />
			<argument index="3" name="lightmap_uv_rect" type="Rect2" />
			<argument index="4" name="instance" type="int" />
			<description>
			</description>
		</method>
		<method name="clear_data">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="clear_users">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="get_user_count" qualifiers="const">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="get_user_lightmap" qualifiers="const">
			<return type="Resource" />
			<argument index="0" name="user_idx" type="int" />
			<description>
			</description>
		</method>
		<method name="get_user_path" qualifiers="const">
			<return type="NodePath" />
			<argument index="0" name="user_idx" type="int" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="bounds" type="AABB" setter="set_bounds" getter="get_bounds" default="AABB( 0, 0, 0, 0, 0, 0 )">
		</member>
		<member name="cell_space_transform" type="Transform" setter="set_cell_space_transform" getter="get_cell_space_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
		</member>
		<member name="cell_subdiv" type="int" setter="set_cell_subdiv" getter="get_cell_subdiv" default="1">
		</member>
		<member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0">
			Global energy multiplier for baked and dynamic capture objects. This can be changed at run-time without having to bake lightmaps again.
			To adjust only the energy of indirect lighting (without affecting direct lighting or emissive materials), adjust [member BakedLightmap.bounce_indirect_energy] and bake lightmaps again.
		</member>
		<member name="interior" type="bool" setter="set_interior" getter="is_interior" default="false">
			Controls whether dynamic capture objects receive environment lighting or not.
		</member>
		<member name="octree" type="PoolByteArray" setter="set_octree" getter="get_octree" default="PoolByteArray(  )">
		</member>
	</members>
	<constants>
	</constants>
</class>