<?xml version="1.0" encoding="UTF-8" ?> <class name="BakedLightmapData" inherits="Resource"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="add_user"> <return type="void" /> <argument index="0" name="path" type="NodePath" /> <argument index="1" name="lightmap" type="Resource" /> <argument index="2" name="lightmap_slice" type="int" /> <argument index="3" name="lightmap_uv_rect" type="Rect2" /> <argument index="4" name="instance" type="int" /> <description> </description> </method> <method name="clear_data"> <return type="void" /> <description> </description> </method> <method name="clear_users"> <return type="void" /> <description> </description> </method> <method name="get_user_count" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="get_user_lightmap" qualifiers="const"> <return type="Resource" /> <argument index="0" name="user_idx" type="int" /> <description> </description> </method> <method name="get_user_path" qualifiers="const"> <return type="NodePath" /> <argument index="0" name="user_idx" type="int" /> <description> </description> </method> </methods> <members> <member name="bounds" type="AABB" setter="set_bounds" getter="get_bounds" default="AABB( 0, 0, 0, 0, 0, 0 )"> </member> <member name="cell_space_transform" type="Transform" setter="set_cell_space_transform" getter="get_cell_space_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </member> <member name="cell_subdiv" type="int" setter="set_cell_subdiv" getter="get_cell_subdiv" default="1"> </member> <member name="energy" type="float" setter="set_energy" getter="get_energy" default="1.0"> Global energy multiplier for baked and dynamic capture objects. This can be changed at run-time without having to bake lightmaps again. To adjust only the energy of indirect lighting (without affecting direct lighting or emissive materials), adjust [member BakedLightmap.bounce_indirect_energy] and bake lightmaps again. </member> <member name="interior" type="bool" setter="set_interior" getter="is_interior" default="false"> Controls whether dynamic capture objects receive environment lighting or not. </member> <member name="octree" type="PoolByteArray" setter="set_octree" getter="get_octree" default="PoolByteArray( )"> </member> </members> <constants> </constants> </class>