/* Copyright (c) 2019 Flairieve Copyright (c) 2020-2022 cobrapitz Copyright (c) 2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "bush_prefabs.h" #include "core/print_string.h" /* const list = [ [ Vector2(0, -1), Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0), Vector2(0, 1) ], [Vector2(-1, -1), Vector2(0, -1), Vector2(1, -1), Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0), Vector2(-1, 1), Vector2(0, 1), Vector2(1, 1), ], [ Vector2(-1, 0), Vector2(0, 0), Vector2(1, 0), ], [ Vector2(0, -1), Vector2(0, 0), Vector2(0, 1) ] ] */ PoolVector2iArray BrushPrefabs::get_brush(const BrushPrefabs::Type type, int size) { PoolVector2iArray pixels; if (size < 1) { size = 1; } switch (type) { case CIRCLE: { size += 1; Vector2 center; float radius = size / 2.0; for (int x = 0; x < size; ++x) { for (int y = 0; y < size; ++y) { if (Vector2(x - radius, y - radius).length() < size / 3.0) { pixels.append(Vector2i(x, y)); } } } int av = static_cast(size / 2); Vector2i avg = Vector2i(av, av); for (int i = 0; i < pixels.size(); ++i) { Vector2i p = pixels[i]; p -= avg; pixels.set(i, p); } } break; case RECT: { for (int x = 0; x < size; ++x) { for (int y = 0; y < size; ++y) { pixels.append(Vector2(x, y)); } } Vector2i avg; for (int i = 0; i < pixels.size(); ++i) { Vector2i p = pixels[i]; avg += p; } avg.x /= pixels.size(); avg.y /= pixels.size(); for (int i = 0; i < pixels.size(); ++i) { Vector2i p = pixels[i]; p -= avg; pixels.set(i, p); } } break; case V_LINE: { Vector2i center; Vector2i last = center; pixels.append(Vector2i()); for (int i = 0; i < size - 1; ++i) { int sig = SGN(last.y); if (sig == 0) { sig = 1; } if (last.y < 0) { center.y = abs(last.y) * -sig; } else { center.y = abs(last.y + 1) * -sig; } last = center; pixels.append(center); } } break; case H_LINE: { Vector2i center; Vector2i last = center; pixels.append(Vector2i()); for (int i = 0; i < size - 1; ++i) { int sig = SGN(last.x); if (sig == 0) { sig = 1; } if (last.x < 0) { center.x = abs(last.x) * -sig; } else { center.x = abs(last.x + 1) * -sig; } last = center; pixels.append(center); } } break; } return pixels; } BrushPrefabs::BrushPrefabs() { } BrushPrefabs::~BrushPrefabs() { } void BrushPrefabs::_bind_methods() { }