#ifndef MM_PATTERN_H #define MM_PATTERN_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMPattern : public MMNode { GDCLASS(MMPattern, MMNode); public: Ref get_image(); void set_image(const Ref &val); int get_combiner_type() const; void set_combiner_type(const int val); int get_combiner_axis_type_x() const; void set_combiner_axis_type_x(const int val); int get_combiner_axis_type_y() const; void set_combiner_axis_type_y(const int val); Vector2 get_repeat(); void set_repeat(const Vector2 &val); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); void _render(const Ref &material); Color _get_value_for(const Vector2 &uv, const int pseed); MMPattern(); ~MMPattern(); protected: static void _bind_methods(); Ref image; //export(int, "Multiply,Add,Max,Min,Xor,Pow") int combiner_type = 0; //export(int, "Sine,Triangle,Square,Sawtooth,Constant,Bounce") int combiner_axis_type_x = 0; //export(int, "Sine,Triangle,Square,Sawtooth,Constant,Bounce") int combiner_axis_type_y = 0; //export(Vector2) Vector2 repeat = Vector2(4, 4); }; #endif