#ifndef VOXEL_SURFACE_H
#define VOXEL_SURFACE_H

/*************************************************************************/
/*  voxel_surface.h                                                      */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/containers/vector.h"
#include "core/math/color.h"
#include "core/object/resource.h"

#include "core/math/rect2.h"
#include "scene/resources/material/material.h"

#include "voxel_library.h"

class VoxelLibrary;

class VoxelSurface : public Resource {
	GDCLASS(VoxelSurface, Resource)

public:
	/*
	   _____
	 /_____/I
	I     I I  <- BACK
	I  F  I I
	I_____I/


		I y
		I        I
		O----- x I B
	  /  I F  I /
	/ z+ I ---I/
	*/

	enum VoxelSurfaceSides {
		VOXEL_SIDE_TOP = 0,
		VOXEL_SIDE_BOTTOM = 1,
		VOXEL_SIDE_SIDE = 2,
	};

	enum {
		VOXEL_SIDES_COUNT = 3,
		VOXEL_SIDES_ARRAY_SIZE = VOXEL_SIDES_COUNT * 2,
	};

	int get_id() const;
	void set_id(const int value);

	int get_mesher_index() const;
	void set_mesher_index(const int value);

	bool get_transparent() const;
	void set_transparent(const bool value);

	bool get_liquid() const;
	void set_liquid(const bool value);

	Rect2 get_rect(const VoxelSurfaceSides side) const;
	void set_rect(const VoxelSurfaceSides side, const Rect2 &rect);

	Ref<VoxelLibrary> get_library() const;
	void set_library(Ref<VoxelLibrary> library);

	Vector2 transform_uv(const VoxelSurfaceSides p_side, const Vector2 &p_uv) const;
	Vector2 transform_uv_scaled(const VoxelSurfaceSides p_side, const Vector2 &p_uv, const int p_current_x, const int p_current_y, const int p_max) const;

	virtual void refresh_rects();

	VoxelSurface();
	~VoxelSurface();

protected:
	static void _bind_methods();

	VoxelLibrary *_library;

	int _id;
	int _mesher_index;
	bool _transparent;
	bool _liquid;
	Rect2 _rects[VOXEL_SIDES_COUNT];
};

VARIANT_ENUM_CAST(VoxelSurface::VoxelSurfaceSides);

#endif