#ifndef EDITOR_ZOOM_WIDGET_H #define EDITOR_ZOOM_WIDGET_H /*************************************************************************/ /* editor_zoom_widget.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene/gui/box_container.h" class Button; class EditorZoomWidget : public HBoxContainer { GDCLASS(EditorZoomWidget, HBoxContainer); Button *zoom_minus = nullptr; Button *zoom_reset = nullptr; Button *zoom_plus = nullptr; float zoom = 1.0; float min_zoom = 1.0 / 128; float max_zoom = 128.0; bool zoom_limits_enabled = false; void _update_zoom_label(); void _button_zoom_minus(); void _button_zoom_reset(); void _button_zoom_plus(); protected: void _notification(int p_what); static void _bind_methods(); public: EditorZoomWidget(); float get_zoom(); void set_zoom(float p_zoom); void set_zoom_by_increments(int p_increment_count, bool p_integer_only = false); void set_enable_zoom_limits(bool p_enabled); float get_min_zoom(); float get_max_zoom(); // It's best to setup simultaneously, so min < max can be checked easily. void setup_zoom_limits(float p_min, float p_max); // Sets the shortcut context for the zoom buttons. By default their context is this EditorZoomWidget control. void set_shortcut_context(Node *p_node) const; }; #endif // EDITOR_ZOOM_WIDGET_H