#ifndef WEB_NODE_H #define WEB_NODE_H /*************************************************************************/ /* web_node.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "../../modules_enabled.gen.h" #include "core/containers/hash_map.h" #include "core/object/reference.h" #include "core/os/rw_lock.h" #include "core/variant/variant.h" #include "scene/main/node.h" class WebServerRequest; class WebServer; class WebPermission; #ifdef MODULE_DATABASE_ENABLED class Database; class TableBuilder; class QueryBuilder; class DatabaseConnection; #endif //note add an alternative queue_delete() -> (with different name) -> if called node tells parent to stop getting routed to, and when rwlock can be locked gets queue_deleted. //Also add an rwlock just around the handler map (if it's not done already), and add api to lock and unlock it class WebNode : public Node { GDCLASS(WebNode, Node); public: enum { NOTIFICATION_WEB_NODE_WRITE_LOCKED = 2100, }; String get_uri_segment(); void set_uri_segment(const String &val); String get_full_uri(const bool slash_at_the_end = true); String get_full_uri_parent(const bool slash_at_the_end = true); Ref get_web_permission(); void set_web_permission(const Ref &wp); bool get_routing_enabled(); void set_routing_enabled(const bool value); #ifdef MODULE_DATABASE_ENABLED String get_database_table_name(); void set_database_table_name(const String &val); Ref get_database(); void set_database(const Ref &db); Ref get_database_connection(); Ref get_table_builder(); Ref get_query_builder(); bool get_migrations_enabled(); void set_migrations_enabled(const bool p_enabled); #endif void handle_request_main(Ref request); virtual void _handle_request_main(Ref request); void handle_request(Ref request); virtual void _handle_request(Ref request); void handle_error_send_request(Ref request, const int error_code); virtual void _handle_error_send_request(Ref request, const int error_code); void render_index(Ref request); void render_preview(Ref request); void render_menu(Ref request); void render_main_menu(Ref request); virtual void _render_index(Ref request); virtual void _render_preview(Ref request); virtual void _render_menu(Ref request); virtual void _render_main_menu(Ref request); void create_table(); void drop_table(); void update_table(const int p_current_table_version); void create_default_entries(const int p_seed); virtual void _create_table(); virtual void _drop_table(); virtual void _update_table(const int p_current_table_version); virtual void _create_default_entries(const int p_seed); void migrate(const bool p_clear, const bool p_should_seed, const int p_seed); virtual void _migrate(const bool p_clear, const bool p_should_seed, const int p_seed); bool try_route_request_to_children(Ref request); WebNode *get_request_handler_child(Ref request); void build_handler_map(); void clear_handlers(); void request_write_lock(); WebServer *get_server(); WebNode *get_web_root(); WebNode *get_parent_webnode(); void add_child_notify(Node *p_child); void remove_child_notify(Node *p_child); WebNode(); ~WebNode(); protected: void _notification(const int what); static void _bind_methods(); String _uri_segment; #ifdef MODULE_DATABASE_ENABLED String _database_table_name; Ref _database; int _migrations_enabled; #endif bool _routing_enabled; WebNode *_index_node; HashMap _node_route_map; RWLock _handler_map_lock; Ref _web_permission; bool _write_lock_requested; RWLock _rw_lock; }; #endif