/*************************************************************************/ /* prop_data_merge_group.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "prop_data_merge_group.h" #include "../prop_instance.h" #include "../prop_merge_group.h" #include "../singleton/prop_utils.h" #include "prop_data.h" #include "modules/modules_enabled.gen.h" bool PropDataMergeGroup::_processor_handles(Node *node) { PropMergeGroup *g = Object::cast_to(node); return g; } void PropDataMergeGroup::_processor_process(Ref prop_data, Node *node, const Transform &transform) { PropMergeGroup *g = Object::cast_to(node); if (g) { Ref d; d.instance(); for (int i = 0; i < g->get_child_count(); ++i) { PropUtils::get_singleton()->_convert_tree(d, g->get_child(i), Transform()); } Ref l; l.instance(); l->set_prop(d); l->set_transform(transform * g->get_transform()); l->materials_set(g->materials_get()); l->set_is_merger(g->get_is_merger()); prop_data->add_prop(l); } } bool PropDataMergeGroup::_processor_evaluate_children() { return false; } PropDataMergeGroup::PropDataMergeGroup() { } PropDataMergeGroup::~PropDataMergeGroup() { } void PropDataMergeGroup::_bind_methods() { }