// keyboard_x11.cpp /* * FRT - A Godot platform targeting single board computers * Copyright (c) 2017-2019 Emanuele Fornara * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifdef FRT_TEST #define FRT_MOCK_GODOT_INPUT_MODIFIER_STATE #else #include "core/version.h" #define FRT_MOCK_GODOT_INPUT_MODIFIER_STATE #include "core/os/input_event.h" #endif #include "frt.h" #include "bits/x11.h" #include "import/gdkeys.h" #ifndef FRT_MOCK_KEY_MAPPING_X11 #include "import/key_mapping_x11.h" #endif namespace frt { static const long handled_mask = KeyPressMask | KeyReleaseMask; static const int handled_types[] = { KeyPress, KeyRelease, 0, }; class KeyboardX11 : public Keyboard, public EventHandler { private: X11User *x11; Display *display; Handler *h; InputModifierState st; public: KeyboardX11() : x11(0), h(0) { st.shift = false; st.alt = false; st.control = false; st.meta = false; } // Module const char *get_id() const { return "keyboard_x11"; } bool probe() { if (!x11) { x11 = X11Context::acquire(handled_mask, handled_types, this); display = x11->get_display(); } return true; } void cleanup() { if (x11) { x11->release(); x11 = 0; } } // Keyboard void set_handler(Handler *handler) { h = handler; } void get_modifier_state(InputModifierState &state) const { state = st; } // EventHandler void handle_event() { // modelled after platform/x11/os_x11.cpp, see there for rationale XEvent ev; x11->get_event(ev); st.shift = ev.xkey.state & ShiftMask; st.alt = ev.xkey.state & Mod1Mask; st.control = ev.xkey.state & ControlMask; st.meta = ev.xkey.state & Mod4Mask; KeySym keysym_keycode = 0; char str[256 + 1]; XLookupString(&ev.xkey, str, 256, &keysym_keycode, 0); uint32_t unicode = 0; #ifndef FRT_MOCK_KEY_MAPPING_X11 int keycode = KeyMappingX11::get_keycode(keysym_keycode); // just the simple case: on my system, using keysym_keycode is fine unicode = KeyMappingX11::get_unicode_from_keysym(keysym_keycode); #else int keycode = str[0]; if (!keycode) return; #endif if (keycode >= 'a' && keycode <= 'z') keycode -= 'a' - 'A'; bool pressed = ev.type == KeyPress; if (!pressed) { // echo? do { if (XPending(display) < 1) break; XEvent next_ev; XPeekEvent(display, &next_ev); if (next_ev.type != KeyPress) break; const int threshold = 5; int dt = (int)next_ev.xkey.time - (int)ev.xkey.time; if (dt < -threshold || dt > threshold) break; KeySym next_keysym; XLookupString(&next_ev.xkey, str, 256, &next_keysym, 0); if (next_keysym != keysym_keycode) break; XNextEvent(display, &next_ev); if (h) h->handle_keyboard_key(keycode, true, unicode, true); return; } while (false); } if (h) h->handle_keyboard_key(keycode, pressed, unicode, false); } }; FRT_REGISTER(KeyboardX11) } // namespace frt