/*************************************************************************/ /* navigation_polygon_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "navigation_polygon_editor_plugin.h" #include "core/math/vector2.h" #include "core/os/memory.h" #include "core/undo_redo.h" #include "core/ustring.h" #include "core/vector.h" #include "scene/2d/navigation_polygon.h" #include "scene/main/node.h" class EditorNode; class Node2D; Ref NavigationPolygonEditor::_ensure_navpoly() const { Ref navpoly = node->get_navigation_polygon(); if (!navpoly.is_valid()) { navpoly = Ref(memnew(NavigationPolygon)); node->set_navigation_polygon(navpoly); } return navpoly; } Node2D *NavigationPolygonEditor::_get_node() const { return node; } void NavigationPolygonEditor::_set_node(Node *p_polygon) { node = Object::cast_to(p_polygon); } int NavigationPolygonEditor::_get_polygon_count() const { Ref navpoly = node->get_navigation_polygon(); if (navpoly.is_valid()) { return navpoly->get_outline_count(); } else { return 0; } } Variant NavigationPolygonEditor::_get_polygon(int p_idx) const { Ref navpoly = node->get_navigation_polygon(); if (navpoly.is_valid()) { return navpoly->get_outline(p_idx); } else { return Variant(Vector()); } } void NavigationPolygonEditor::_set_polygon(int p_idx, const Variant &p_polygon) const { Ref navpoly = _ensure_navpoly(); navpoly->set_outline(p_idx, p_polygon); navpoly->make_polygons_from_outlines(); } void NavigationPolygonEditor::_action_add_polygon(const Variant &p_polygon) { Ref navpoly = _ensure_navpoly(); undo_redo->add_do_method(navpoly.ptr(), "add_outline", p_polygon); undo_redo->add_undo_method(navpoly.ptr(), "remove_outline", navpoly->get_outline_count()); undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines"); undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines"); } void NavigationPolygonEditor::_action_remove_polygon(int p_idx) { Ref navpoly = _ensure_navpoly(); undo_redo->add_do_method(navpoly.ptr(), "remove_outline", p_idx); undo_redo->add_undo_method(navpoly.ptr(), "add_outline_at_index", navpoly->get_outline(p_idx), p_idx); undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines"); undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines"); } void NavigationPolygonEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) { Ref navpoly = _ensure_navpoly(); undo_redo->add_do_method(navpoly.ptr(), "set_outline", p_idx, p_polygon); undo_redo->add_undo_method(navpoly.ptr(), "set_outline", p_idx, p_previous); undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines"); undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines"); } bool NavigationPolygonEditor::_has_resource() const { return node && node->get_navigation_polygon().is_valid(); } void NavigationPolygonEditor::_create_resource() { if (!node) { return; } undo_redo->create_action(TTR("Create Navigation Polygon")); undo_redo->add_do_method(node, "set_navigation_polygon", Ref(memnew(NavigationPolygon))); undo_redo->add_undo_method(node, "set_navigation_polygon", Variant(REF())); undo_redo->commit_action(); _menu_option(MODE_CREATE); } NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) : AbstractPolygon2DEditor(p_editor) { node = nullptr; } NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin(EditorNode *p_node) : AbstractPolygon2DEditorPlugin(p_node, memnew(NavigationPolygonEditor(p_node)), "NavigationPolygonInstance") { }