/*************************************************************************/ /* multimesh_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "multimesh_editor_plugin.h" #include "scene/3d/mesh_instance.h" #include "scene/gui/box_container.h" #include "scene/resources/multimesh.h" #include "spatial_editor_plugin.h" #include "core/class_db.h" #include "core/error_macros.h" #include "core/map.h" #include "core/math/basis.h" #include "core/math/face3.h" #include "core/math/math_defs.h" #include "core/math/math_funcs.h" #include "core/math/plane.h" #include "core/math/transform.h" #include "core/math/vector2.h" #include "core/math/vector3.h" #include "core/os/memory.h" #include "core/pool_vector.h" #include "core/reference.h" #include "core/typedefs.h" #include "editor/editor_node.h" #include "editor/scene_tree_editor.h" #include "scene/3d/multimesh_instance.h" #include "scene/3d/visual_instance.h" #include "scene/gui/button.h" #include "scene/gui/dialogs.h" #include "scene/gui/line_edit.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" #include "scene/gui/popup_menu.h" #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" #include "scene/main/node.h" #include "scene/resources/mesh.h" void MultiMeshEditor::_node_removed(Node *p_node) { if (p_node == node) { node = nullptr; hide(); } } void MultiMeshEditor::_populate() { if (!node) { return; } Ref mesh; if (mesh_source->get_text() == "") { Ref multimesh; multimesh = node->get_multimesh(); if (multimesh.is_null()) { err_dialog->set_text(TTR("No mesh source specified (and no MultiMesh set in node).")); err_dialog->popup_centered_minsize(); return; } if (multimesh->get_mesh().is_null()) { err_dialog->set_text(TTR("No mesh source specified (and MultiMesh contains no Mesh).")); err_dialog->popup_centered_minsize(); return; } mesh = multimesh->get_mesh(); } else { Node *ms_node = node->get_node(mesh_source->get_text()); if (!ms_node) { err_dialog->set_text(TTR("Mesh source is invalid (invalid path).")); err_dialog->popup_centered_minsize(); return; } MeshInstance *ms_instance = Object::cast_to(ms_node); if (!ms_instance) { err_dialog->set_text(TTR("Mesh source is invalid (not a MeshInstance).")); err_dialog->popup_centered_minsize(); return; } mesh = ms_instance->get_mesh(); if (mesh.is_null()) { err_dialog->set_text(TTR("Mesh source is invalid (contains no Mesh resource).")); err_dialog->popup_centered_minsize(); return; } } if (surface_source->get_text() == "") { err_dialog->set_text(TTR("No surface source specified.")); err_dialog->popup_centered_minsize(); return; } Node *ss_node = node->get_node(surface_source->get_text()); if (!ss_node) { err_dialog->set_text(TTR("Surface source is invalid (invalid path).")); err_dialog->popup_centered_minsize(); return; } GeometryInstance *ss_instance = Object::cast_to(ss_node); if (!ss_instance) { err_dialog->set_text(TTR("Surface source is invalid (no geometry).")); err_dialog->popup_centered_minsize(); return; } Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform(); PoolVector geometry = ss_instance->get_faces(VisualInstance::FACES_SOLID); if (geometry.size() == 0) { err_dialog->set_text(TTR("Surface source is invalid (no faces).")); err_dialog->popup_centered_minsize(); return; } //make all faces local int gc = geometry.size(); PoolVector::Write w = geometry.write(); for (int i = 0; i < gc; i++) { for (int j = 0; j < 3; j++) { w[i].vertex[j] = geom_xform.xform(w[i].vertex[j]); } } w.release(); PoolVector faces = geometry; int facecount = faces.size(); ERR_FAIL_COND_MSG(!facecount, "Parent has no solid faces to populate."); PoolVector::Read r = faces.read(); float area_accum = 0; Map triangle_area_map; for (int i = 0; i < facecount; i++) { float area = r[i].get_area(); if (area < CMP_EPSILON) { continue; } triangle_area_map[area_accum] = i; area_accum += area; } ERR_FAIL_COND_MSG(triangle_area_map.size() == 0, "Couldn't map area."); ERR_FAIL_COND_MSG(area_accum == 0, "Couldn't map area."); Ref multimesh = memnew(MultiMesh); multimesh->set_mesh(mesh); int instance_count = populate_amount->get_value(); multimesh->set_transform_format(MultiMesh::TRANSFORM_3D); if (node->get_multimesh().is_null()) { multimesh->set_color_format(MultiMesh::COLOR_NONE); multimesh->set_custom_data_format(MultiMesh::CUSTOM_DATA_NONE); } else { multimesh->set_color_format(node->get_multimesh()->get_color_format()); multimesh->set_custom_data_format(node->get_multimesh()->get_custom_data_format()); } multimesh->set_instance_count(instance_count); float _tilt_random = populate_tilt_random->get_value(); float _rotate_random = populate_rotate_random->get_value(); float _scale_random = populate_scale_random->get_value(); float _scale = populate_scale->get_value(); int axis = populate_axis->get_selected(); Transform axis_xform; if (axis == Vector3::AXIS_Z) { axis_xform.rotate(Vector3(1, 0, 0), -Math_PI * 0.5); } if (axis == Vector3::AXIS_X) { axis_xform.rotate(Vector3(0, 0, 1), -Math_PI * 0.5); } for (int i = 0; i < instance_count; i++) { float areapos = Math::random(0.0f, area_accum); Map::Element *E = triangle_area_map.find_closest(areapos); ERR_FAIL_COND(!E); int index = E->get(); ERR_FAIL_INDEX(index, facecount); // ok FINALLY get face Face3 face = r[index]; //now compute some position inside the face... Vector3 pos = face.get_random_point_inside(); Vector3 normal = face.get_plane().normal; Vector3 op_axis = (face.vertex[0] - face.vertex[1]).normalized(); Transform xform; xform.set_look_at(pos, pos + op_axis, normal); xform = xform * axis_xform; Basis post_xform; post_xform.rotate(xform.basis.get_axis(1), -Math::random(-_rotate_random, _rotate_random) * Math_PI); post_xform.rotate(xform.basis.get_axis(2), -Math::random(-_tilt_random, _tilt_random) * Math_PI); post_xform.rotate(xform.basis.get_axis(0), -Math::random(-_tilt_random, _tilt_random) * Math_PI); xform.basis = post_xform * xform.basis; //xform.basis.orthonormalize(); xform.basis.scale(Vector3(1, 1, 1) * (_scale + Math::random(-_scale_random, _scale_random))); multimesh->set_instance_transform(i, xform); } node->set_multimesh(multimesh); } void MultiMeshEditor::_browsed(const NodePath &p_path) { NodePath path = node->get_path_to(get_node(p_path)); if (browsing_source) { mesh_source->set_text(path); } else { surface_source->set_text(path); } } void MultiMeshEditor::_menu_option(int p_option) { switch (p_option) { case MENU_OPTION_POPULATE: { if (_last_pp_node != node) { surface_source->set_text(".."); mesh_source->set_text(".."); populate_axis->select(1); populate_rotate_random->set_value(0); populate_tilt_random->set_value(0); populate_scale_random->set_value(0); populate_scale->set_value(1); populate_amount->set_value(128); _last_pp_node = node; } populate_dialog->popup_centered(Size2(250, 380)); } break; } } void MultiMeshEditor::edit(MultiMeshInstance *p_multimesh) { node = p_multimesh; } void MultiMeshEditor::_browse(bool p_source) { browsing_source = p_source; std->get_scene_tree()->set_marked(node, false); std->popup_centered_ratio(); if (p_source) { std->set_title(TTR("Select a Source Mesh:")); } else { std->set_title(TTR("Select a Target Surface:")); } } void MultiMeshEditor::_bind_methods() { ClassDB::bind_method("_menu_option", &MultiMeshEditor::_menu_option); ClassDB::bind_method("_populate", &MultiMeshEditor::_populate); ClassDB::bind_method("_browsed", &MultiMeshEditor::_browsed); ClassDB::bind_method("_browse", &MultiMeshEditor::_browse); } MultiMeshEditor::MultiMeshEditor() { options = memnew(MenuButton); options->set_switch_on_hover(true); SpatialEditor::get_singleton()->add_control_to_menu_panel(options); options->set_text("MultiMesh"); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MultiMeshInstance", "EditorIcons")); options->get_popup()->add_item(TTR("Populate Surface")); options->get_popup()->connect("id_pressed", this, "_menu_option"); populate_dialog = memnew(ConfirmationDialog); populate_dialog->set_title(TTR("Populate MultiMesh")); add_child(populate_dialog); VBoxContainer *vbc = memnew(VBoxContainer); populate_dialog->add_child(vbc); //populate_dialog->set_child_rect(vbc); HBoxContainer *hbc = memnew(HBoxContainer); surface_source = memnew(LineEdit); hbc->add_child(surface_source); surface_source->set_h_size_flags(SIZE_EXPAND_FILL); Button *b = memnew(Button); hbc->add_child(b); b->set_text(".."); b->connect("pressed", this, "_browse", make_binds(false)); vbc->add_margin_child(TTR("Target Surface:"), hbc); hbc = memnew(HBoxContainer); mesh_source = memnew(LineEdit); hbc->add_child(mesh_source); mesh_source->set_h_size_flags(SIZE_EXPAND_FILL); b = memnew(Button); hbc->add_child(b); b->set_text(".."); vbc->add_margin_child(TTR("Source Mesh:"), hbc); b->connect("pressed", this, "_browse", make_binds(true)); populate_axis = memnew(OptionButton); populate_axis->add_item(TTR("X-Axis")); populate_axis->add_item(TTR("Y-Axis")); populate_axis->add_item(TTR("Z-Axis")); populate_axis->select(2); vbc->add_margin_child(TTR("Mesh Up Axis:"), populate_axis); populate_rotate_random = memnew(HSlider); populate_rotate_random->set_max(1); populate_rotate_random->set_step(0.01); vbc->add_margin_child(TTR("Random Rotation:"), populate_rotate_random); populate_tilt_random = memnew(HSlider); populate_tilt_random->set_max(1); populate_tilt_random->set_step(0.01); vbc->add_margin_child(TTR("Random Tilt:"), populate_tilt_random); populate_scale_random = memnew(SpinBox); populate_scale_random->set_min(0); populate_scale_random->set_max(1); populate_scale_random->set_value(0); populate_scale_random->set_step(0.01); vbc->add_margin_child(TTR("Random Scale:"), populate_scale_random); populate_scale = memnew(SpinBox); populate_scale->set_min(0.001); populate_scale->set_max(4096); populate_scale->set_value(1); populate_scale->set_step(0.01); vbc->add_margin_child(TTR("Scale:"), populate_scale); populate_amount = memnew(SpinBox); populate_amount->set_anchor(MARGIN_RIGHT, ANCHOR_END); populate_amount->set_begin(Point2(20, 232)); populate_amount->set_end(Point2(-5, 237)); populate_amount->set_min(1); populate_amount->set_max(65536); populate_amount->set_value(128); vbc->add_margin_child(TTR("Amount:"), populate_amount); populate_dialog->get_ok()->set_text(TTR("Populate")); populate_dialog->get_ok()->connect("pressed", this, "_populate"); std = memnew(SceneTreeDialog); populate_dialog->add_child(std); std->connect("selected", this, "_browsed"); _last_pp_node = nullptr; err_dialog = memnew(AcceptDialog); add_child(err_dialog); } void MultiMeshEditorPlugin::edit(Object *p_object) { multimesh_editor->edit(Object::cast_to(p_object)); } bool MultiMeshEditorPlugin::handles(Object *p_object) const { return p_object->is_class("MultiMeshInstance"); } void MultiMeshEditorPlugin::make_visible(bool p_visible) { if (p_visible) { multimesh_editor->options->show(); } else { multimesh_editor->options->hide(); multimesh_editor->edit(nullptr); } } MultiMeshEditorPlugin::MultiMeshEditorPlugin(EditorNode *p_node) { editor = p_node; multimesh_editor = memnew(MultiMeshEditor); editor->get_viewport()->add_child(multimesh_editor); multimesh_editor->options->hide(); } MultiMeshEditorPlugin::~MultiMeshEditorPlugin() { }