/*************************************************************************/ /* multi_node_edit.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "multi_node_edit.h" #include "core/math/math_fieldwise.h" #include "editor_node.h" #include "core/error_macros.h" #include "core/hash_map.h" #include "core/undo_redo.h" #include "editor/editor_inspector.h" #include "scene/main/node.h" bool MultiNodeEdit::_set(const StringName &p_name, const Variant &p_value) { return _set_impl(p_name, p_value, ""); } bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, const String &p_field) { Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) { return false; } String name = p_name; if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name name = "script"; } Node *node_path_target = nullptr; if (p_value.get_type() == Variant::NODE_PATH && p_value != NodePath()) { node_path_target = es->get_node(p_value); } UndoRedo *ur = EditorNode::get_undo_redo(); ur->create_action(TTR("MultiNode Set") + " " + String(name), UndoRedo::MERGE_ENDS); for (const List::Element *E = nodes.front(); E; E = E->next()) { if (!es->has_node(E->get())) { continue; } Node *n = es->get_node(E->get()); if (!n) { continue; } if (p_value.get_type() == Variant::NODE_PATH) { NodePath path; if (node_path_target) { path = n->get_path_to(node_path_target); } ur->add_do_property(n, name, path); } else { Variant new_value; if (p_field == "") { // whole value new_value = p_value; } else { // only one field new_value = fieldwise_assign(n->get(name), p_value, p_field); } ur->add_do_property(n, name, new_value); } ur->add_undo_property(n, name, n->get(name)); } ur->add_do_method(EditorNode::get_singleton()->get_inspector(), "refresh"); ur->add_undo_method(EditorNode::get_singleton()->get_inspector(), "refresh"); ur->commit_action(); return true; } bool MultiNodeEdit::_get(const StringName &p_name, Variant &r_ret) const { Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) { return false; } String name = p_name; if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name name = "script"; } for (const List::Element *E = nodes.front(); E; E = E->next()) { if (!es->has_node(E->get())) { continue; } const Node *n = es->get_node(E->get()); if (!n) { continue; } bool found; r_ret = n->get(name, &found); if (found) { return true; } } return false; } void MultiNodeEdit::_get_property_list(List *p_list) const { HashMap usage; Node *es = EditorNode::get_singleton()->get_edited_scene(); if (!es) { return; } int nc = 0; List data_list; for (const List::Element *E = nodes.front(); E; E = E->next()) { if (!es->has_node(E->get())) { continue; } Node *n = es->get_node(E->get()); if (!n) { continue; } List plist; n->get_property_list(&plist, true); for (List::Element *F = plist.front(); F; F = F->next()) { if (F->get().name == "script") { continue; //added later manually, since this is intercepted before being set (check Variant Object::get() ) } if (!usage.has(F->get().name)) { PLData pld; pld.uses = 0; pld.info = F->get(); usage[F->get().name] = pld; data_list.push_back(usage.getptr(F->get().name)); } // Make sure only properties with the same exact PropertyInfo data will appear if (usage[F->get().name].info == F->get()) { usage[F->get().name].uses++; } } nc++; } for (List::Element *E = data_list.front(); E; E = E->next()) { if (nc == E->get()->uses) { p_list->push_back(E->get()->info); } } p_list->push_back(PropertyInfo(Variant::OBJECT, "scripts", PROPERTY_HINT_RESOURCE_TYPE, "Script")); } void MultiNodeEdit::clear_nodes() { nodes.clear(); } void MultiNodeEdit::add_node(const NodePath &p_node) { nodes.push_back(p_node); } int MultiNodeEdit::get_node_count() const { return nodes.size(); } NodePath MultiNodeEdit::get_node(int p_index) const { ERR_FAIL_INDEX_V(p_index, nodes.size(), NodePath()); return nodes[p_index]; } void MultiNodeEdit::set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field) { _set_impl(p_property, p_value, p_field); } MultiNodeEdit::MultiNodeEdit() { }