/*************************************************************************/ /* editor_folding.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_folding.h" #include "core/os/file_access.h" #include "editor_inspector.h" #include "editor_settings.h" #include "core/array.h" #include "core/error_list.h" #include "core/error_macros.h" #include "core/io/config_file.h" #include "core/list.h" #include "core/node_path.h" #include "core/object.h" #include "core/reference.h" #include "core/variant.h" #include "scene/main/node.h" PoolVector EditorFolding::_get_unfolds(const Object *p_object) { PoolVector sections; sections.resize(p_object->editor_get_section_folding().size()); if (sections.size()) { PoolVector::Write w = sections.write(); int idx = 0; for (const Set::Element *E = p_object->editor_get_section_folding().front(); E; E = E->next()) { w[idx++] = E->get(); } } return sections; } void EditorFolding::save_resource_folding(const RES &p_resource, const String &p_path) { Ref config; config.instance(); PoolVector unfolds = _get_unfolds(p_resource.ptr()); config->set_value("folding", "sections_unfolded", unfolds); String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); config->save(file); } void EditorFolding::_set_unfolds(Object *p_object, const PoolVector &p_unfolds) { int uc = p_unfolds.size(); PoolVector::Read r = p_unfolds.read(); p_object->editor_clear_section_folding(); for (int i = 0; i < uc; i++) { p_object->editor_set_section_unfold(r[i], true); } } void EditorFolding::load_resource_folding(RES p_resource, const String &p_path) { Ref config; config.instance(); String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); if (config->load(file) != OK) { return; } PoolVector unfolds; if (config->has_section_key("folding", "sections_unfolded")) { unfolds = config->get_value("folding", "sections_unfolded"); } _set_unfolds(p_resource.ptr(), unfolds); } void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Array &nodes_folded, Set &resources) { if (p_root != p_node) { if (!p_node->get_owner()) { return; //not owned, bye } if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) { return; } } if (p_node->is_displayed_folded()) { nodes_folded.push_back(p_root->get_path_to(p_node)); } PoolVector unfolds = _get_unfolds(p_node); if (unfolds.size()) { p_folds.push_back(p_root->get_path_to(p_node)); p_folds.push_back(unfolds); } List plist; p_node->get_property_list(&plist); for (List::Element *E = plist.front(); E; E = E->next()) { if (E->get().usage & PROPERTY_USAGE_EDITOR) { if (E->get().type == Variant::OBJECT) { RES res = p_node->get(E->get().name); if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) { PoolVector res_unfolds = _get_unfolds(res.ptr()); resource_folds.push_back(res->get_path()); resource_folds.push_back(res_unfolds); resources.insert(res); } } } } for (int i = 0; i < p_node->get_child_count(); i++) { _fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, nodes_folded, resources); } } void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) { ERR_FAIL_NULL(p_scene); FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES); if (!file_check->file_exists(p_path)) { //This can happen when creating scene from FilesystemDock. It has path, but no file. return; } Ref config; config.instance(); Array unfolds, res_unfolds; Set resources; Array nodes_folded; _fill_folds(p_scene, p_scene, unfolds, res_unfolds, nodes_folded, resources); config->set_value("folding", "node_unfolds", unfolds); config->set_value("folding", "resource_unfolds", res_unfolds); config->set_value("folding", "nodes_folded", nodes_folded); String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); config->save(file); } void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) { Ref config; config.instance(); String path = EditorSettings::get_singleton()->get_project_settings_dir(); String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); if (config->load(file) != OK) { return; } Array unfolds; if (config->has_section_key("folding", "node_unfolds")) { unfolds = config->get_value("folding", "node_unfolds"); } Array res_unfolds; if (config->has_section_key("folding", "resource_unfolds")) { res_unfolds = config->get_value("folding", "resource_unfolds"); } Array nodes_folded; if (config->has_section_key("folding", "nodes_folded")) { nodes_folded = config->get_value("folding", "nodes_folded"); } ERR_FAIL_COND(unfolds.size() & 1); ERR_FAIL_COND(res_unfolds.size() & 1); for (int i = 0; i < unfolds.size(); i += 2) { NodePath path2 = unfolds[i]; PoolVector un = unfolds[i + 1]; Node *node = p_scene->get_node_or_null(path2); if (!node) { continue; } _set_unfolds(node, un); } for (int i = 0; i < res_unfolds.size(); i += 2) { String path2 = res_unfolds[i]; RES res; if (ResourceCache::has(path2)) { res = RES(ResourceCache::get(path2)); } if (res.is_null()) { continue; } PoolVector unfolds2 = res_unfolds[i + 1]; _set_unfolds(res.ptr(), unfolds2); } for (int i = 0; i < nodes_folded.size(); i++) { NodePath fold_path = nodes_folded[i]; if (p_scene->has_node(fold_path)) { Node *node = p_scene->get_node(fold_path); node->set_display_folded(true); } } } bool EditorFolding::has_folding_data(const String &p_path) { String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg"; file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file); return FileAccess::exists(file); } void EditorFolding::_do_object_unfolds(Object *p_object, Set &resources) { List plist; p_object->get_property_list(&plist); String group_base; String group; Set unfold_group; for (List::Element *E = plist.front(); E; E = E->next()) { if (E->get().usage & PROPERTY_USAGE_CATEGORY) { group = ""; group_base = ""; } if (E->get().usage & PROPERTY_USAGE_GROUP) { group = E->get().name; group_base = E->get().hint_string; if (group_base.ends_with("_")) { group_base = group_base.substr(0, group_base.length() - 1); } } //can unfold if (E->get().usage & PROPERTY_USAGE_EDITOR) { if (group != "") { //group if (group_base == String() || E->get().name.begins_with(group_base)) { bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E->get().name); if (can_revert) { unfold_group.insert(group); } } } else { //path int last = E->get().name.rfind("/"); if (last != -1) { bool can_revert = EditorPropertyRevert::can_property_revert(p_object, E->get().name); if (can_revert) { unfold_group.insert(E->get().name.substr(0, last)); } } } } if (E->get().type == Variant::OBJECT) { RES res = p_object->get(E->get().name); if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) { resources.insert(res); _do_object_unfolds(res.ptr(), resources); } } } for (Set::Element *E = unfold_group.front(); E; E = E->next()) { p_object->editor_set_section_unfold(E->get(), true); } } void EditorFolding::_do_node_unfolds(Node *p_root, Node *p_node, Set &resources) { if (p_root != p_node) { if (!p_node->get_owner()) { return; //not owned, bye } if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) { return; } } _do_object_unfolds(p_node, resources); for (int i = 0; i < p_node->get_child_count(); i++) { _do_node_unfolds(p_root, p_node->get_child(i), resources); } } void EditorFolding::unfold_scene(Node *p_scene) { Set resources; _do_node_unfolds(p_scene, p_scene, resources); } EditorFolding::EditorFolding() { }