#ifndef ESS_RESOURCE_DB_H #define ESS_RESOURCE_DB_H /* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "core/resource.h" #include "core/vector.h" #include "core/hash_map.h" #include "core/ustring.h" #include "core/bind/core_bind.h" #include "core/variant.h" #include "../item_enums.h" class Spell; class EntityData; class CraftRecipe; class ItemTemplate; class EntityResource; class EntitySkillData; class EntityCreateInfo; class SpellCastInfo; class EntitySpeciesData; class ESSResourceDB : public Resource { GDCLASS(ESSResourceDB, Resource); public: Ref get_skill_for_armor_type(const int index); void set_skill_for_armor_type(const int index, const Ref &aura); virtual Ref get_entity_resource(int class_id) = 0; virtual Ref get_entity_resource_index(int index) = 0; virtual int get_entity_resource_count() = 0; virtual void add_entity_resource(Ref cls); virtual Vector get_entity_resources() const = 0; virtual void set_entity_resources(const Vector &data) = 0; Ref get_entity_resource_path(const StringName &path); StringName entity_resource_id_to_path(const int id) const; int entity_resource_path_to_id(const StringName &path) const; virtual Ref get_entity_skill(int class_id) = 0; virtual Ref get_entity_skill_index(int index) = 0; virtual int get_entity_skill_count() = 0; virtual void add_entity_skill(Ref cls); virtual Vector get_entity_skills() const = 0; virtual void set_entity_skills(const Vector &data) = 0; Ref get_entity_skill_path(const StringName &path); StringName entity_skill_id_to_path(const int id) const; int entity_skill_path_to_id(const StringName &path) const; virtual Ref get_entity_data(int class_id) = 0; virtual Ref get_entity_data_index(int index) = 0; virtual int get_entity_data_count() = 0; virtual void add_entity_data(Ref cls); virtual Vector get_entity_datas() const = 0; virtual void set_entity_datas(const Vector &data) = 0; Ref get_entity_data_path(const StringName &path); StringName entity_data_id_to_path(const int id) const; int entity_data_path_to_id(const StringName &path) const; virtual Ref get_spell(int spell_id) = 0; virtual Ref get_spell_index(int index) = 0; virtual int get_spell_count() = 0; virtual void add_spell(Ref spell); virtual Vector get_spells() const = 0; virtual void set_spells(const Vector &data) = 0; Ref get_spell_path(const StringName &path); StringName spell_id_to_path(const int id) const; int spell_path_to_id(const StringName &path) const; virtual Ref get_craft_recipe(int craft_id) = 0; virtual Ref get_craft_recipe_index(int index) = 0; virtual int get_craft_recipe_count() = 0; virtual void add_craft_recipe(Ref aura); virtual Vector get_craft_recipes() const = 0; virtual void set_craft_recipes(const Vector &data) = 0; Ref get_craft_recipe_path(const StringName &path); StringName craft_recipe_id_to_path(const int id) const; int craft_recipe_path_to_id(const StringName &path) const; virtual void add_item_template(Ref aura); virtual Ref get_item_template(int item_id) = 0; virtual Ref get_item_template_index(int index) = 0; virtual int get_item_template_count() = 0; virtual Vector get_item_templates() const = 0; virtual void set_item_templates(const Vector &data) = 0; Ref get_item_template_path(const StringName &path); StringName item_template_id_to_path(const int id) const; int item_template_path_to_id(const StringName &path) const; virtual void add_entity_species_data(Ref aura); virtual Ref get_entity_species_data(int item_id) = 0; virtual Ref get_entity_species_data_index(int index) = 0; virtual int get_entity_species_data_count() = 0; virtual Vector get_entity_species_datas() const = 0; virtual void set_entity_species_datas(const Vector &data) = 0; Ref get_entity_species_data_path(const StringName &path); StringName entity_species_id_to_path(const int id) const; int entity_species_path_to_id(const StringName &path) const; virtual void clear(); void add_entity_resource_db(Ref other); void initialize(); ESSResourceDB(); ~ESSResourceDB(); protected: static void _bind_methods(); Ref _armor_type_skills[ItemEnums::ARMOR_TYPE_MAX]; HashMap _entity_resources_id_to_path; HashMap _entity_resources_path_to_id; HashMap _entity_skill_id_to_path; HashMap _entity_skill_path_to_id; HashMap _entity_data_id_to_path; HashMap _entity_data_path_to_id; HashMap _spell_id_to_path; HashMap _spell_path_to_id; HashMap _craft_recipe_id_to_path; HashMap _craft_recipe_path_to_id; HashMap _item_template_id_to_path; HashMap _item_template_path_to_id; HashMap _entity_species_id_to_path; HashMap _entity_species_path_to_id; }; #endif