<?xml version="1.0" encoding="UTF-8" ?>
<class name="TerrainChunk" inherits="Resource" version="3.5">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="_bake_light" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="light" type="TerrainLight" />
			<description>
			</description>
		</method>
		<method name="_bake_lights" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="_build" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="_channel_setup" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="_clear_baked_lights" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="_enter_tree" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="_exit_tree" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="_finalize_build" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="_generation_physics_process" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="delta" type="float" />
			<description>
			</description>
		</method>
		<method name="_generation_process" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="delta" type="float" />
			<description>
			</description>
		</method>
		<method name="_mesh_data_resource_added" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="_physics_process" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="delta" type="float" />
			<description>
			</description>
		</method>
		<method name="_process" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="delta" type="float" />
			<description>
			</description>
		</method>
		<method name="_visibility_changed" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="visible" type="bool" />
			<description>
			</description>
		</method>
		<method name="_world_light_added" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="light" type="TerrainLight" />
			<description>
			</description>
		</method>
		<method name="_world_light_removed" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="light" type="TerrainLight" />
			<description>
			</description>
		</method>
		<method name="_world_transform_changed" qualifiers="virtual">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="bake_light">
			<return type="void" />
			<argument index="0" name="light" type="TerrainLight" />
			<description>
			</description>
		</method>
		<method name="bake_lights">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="build">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="cancel_build">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="channel_allocate">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="default_value" type="int" />
			<description>
			</description>
		</method>
		<method name="channel_dealloc">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="channel_ensure_allocated">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="default_value" type="int" />
			<description>
			</description>
		</method>
		<method name="channel_fill">
			<return type="void" />
			<argument index="0" name="value" type="int" />
			<argument index="1" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="channel_get_array" qualifiers="const">
			<return type="PoolByteArray" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="channel_get_compressed" qualifiers="const">
			<return type="PoolByteArray" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="channel_is_allocated">
			<return type="bool" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="channel_set_array">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="array" type="PoolByteArray" />
			<description>
			</description>
		</method>
		<method name="channel_set_compressed">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="array" type="PoolByteArray" />
			<description>
			</description>
		</method>
		<method name="channel_setup">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="clear_baked_lights">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="collider_add">
			<return type="int" />
			<argument index="0" name="local_transform" type="Transform" />
			<argument index="1" name="shape" type="Shape" />
			<argument index="2" name="shape_rid" type="RID" />
			<argument index="3" name="body" type="RID" />
			<description>
			</description>
		</method>
		<method name="collider_get_body">
			<return type="RID" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="collider_get_count" qualifiers="const">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="collider_get_shape">
			<return type="Shape" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="collider_get_shape_rid">
			<return type="RID" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="collider_get_transform">
			<return type="Transform" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="collider_remove">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="collider_set_body">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="rid" type="RID" />
			<description>
			</description>
		</method>
		<method name="collider_set_shape">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="shape" type="Shape" />
			<description>
			</description>
		</method>
		<method name="collider_set_shape_rid">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="rid" type="RID" />
			<description>
			</description>
		</method>
		<method name="collider_set_transform">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="transform" type="Transform" />
			<description>
			</description>
		</method>
		<method name="colliders_clear">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="enter_tree">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="exit_tree">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="finalize_build">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="generation_physics_process">
			<return type="void" />
			<argument index="0" name="delta" type="float" />
			<description>
			</description>
		</method>
		<method name="generation_process">
			<return type="void" />
			<argument index="0" name="delta" type="float" />
			<description>
			</description>
		</method>
		<method name="get_data_index" qualifiers="const">
			<return type="int" />
			<argument index="0" name="x" type="int" />
			<argument index="1" name="z" type="int" />
			<description>
			</description>
		</method>
		<method name="get_data_size" qualifiers="const">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="get_global_transform" qualifiers="const">
			<return type="Transform" />
			<description>
			</description>
		</method>
		<method name="get_index" qualifiers="const">
			<return type="int" />
			<argument index="0" name="x" type="int" />
			<argument index="1" name="z" type="int" />
			<description>
			</description>
		</method>
		<method name="get_physics_process" qualifiers="const">
			<return type="bool" />
			<description>
			</description>
		</method>
		<method name="get_position" qualifiers="const">
			<return type="Vector2" />
			<description>
			</description>
		</method>
		<method name="get_process" qualifiers="const">
			<return type="bool" />
			<description>
			</description>
		</method>
		<method name="get_voxel" qualifiers="const">
			<return type="int" />
			<argument index="0" name="x" type="int" />
			<argument index="1" name="z" type="int" />
			<argument index="2" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="get_world_aabb" qualifiers="const">
			<return type="AABB" />
			<description>
			</description>
		</method>
		<method name="get_world_position" qualifiers="const">
			<return type="Vector2" />
			<description>
			</description>
		</method>
		<method name="get_world_size" qualifiers="const">
			<return type="Vector3" />
			<description>
			</description>
		</method>
		<method name="is_build_aborted" qualifiers="const">
			<return type="bool" />
			<description>
			</description>
		</method>
		<method name="is_in_tree" qualifiers="const">
			<return type="bool" />
			<description>
			</description>
		</method>
		<method name="is_safe_to_delete">
			<return type="bool" />
			<description>
			</description>
		</method>
		<method name="job_add">
			<return type="void" />
			<argument index="0" name="job" type="TerrainJob" />
			<description>
			</description>
		</method>
		<method name="job_get" qualifiers="const">
			<return type="TerrainJob" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="job_get_count" qualifiers="const">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="job_get_current">
			<return type="TerrainJob" />
			<description>
			</description>
		</method>
		<method name="job_get_current_index">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="job_next">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="job_remove">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="job_set">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="job" type="TerrainJob" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_add">
			<return type="int" />
			<argument index="0" name="local_transform" type="Transform" />
			<argument index="1" name="mesh" type="MeshDataResource" />
			<argument index="2" name="texture" type="Texture" default="null" />
			<argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )" />
			<argument index="4" name="apply_voxel_scale" type="bool" default="true" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_addv">
			<return type="int" />
			<argument index="0" name="local_data_pos" type="Vector3" />
			<argument index="1" name="mesh" type="MeshDataResource" />
			<argument index="2" name="texture" type="Texture" default="null" />
			<argument index="3" name="color" type="Color" default="Color( 1, 1, 1, 1 )" />
			<argument index="4" name="apply_voxel_scale" type="bool" default="true" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_clear">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_get">
			<return type="MeshDataResource" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_get_color">
			<return type="Color" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_get_count" qualifiers="const">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_get_is_inside">
			<return type="bool" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_get_texture">
			<return type="Texture" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_get_transform">
			<return type="Transform" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_get_uv_rect">
			<return type="Rect2" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_remove">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_set">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="mesh" type="MeshDataResource" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_set_color">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="color" type="Color" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_set_is_inside">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="inside" type="bool" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_set_texture">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="texture" type="Texture" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_set_transform">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="transform" type="Transform" />
			<description>
			</description>
		</method>
		<method name="mesh_data_resource_set_uv_rect">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<argument index="1" name="uv_rect" type="Rect2" />
			<description>
			</description>
		</method>
		<method name="physics_process">
			<return type="void" />
			<argument index="0" name="delta" type="float" />
			<description>
			</description>
		</method>
		<method name="process">
			<return type="void" />
			<argument index="0" name="delta" type="float" />
			<description>
			</description>
		</method>
		<method name="prop_add">
			<return type="void" />
			<argument index="0" name="prop" type="Transform" />
			<argument index="1" name="arg1" type="PropData" />
			<description>
			</description>
		</method>
		<method name="prop_get">
			<return type="PropData" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="prop_get_count" qualifiers="const">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="prop_remove">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="props_clear">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="set_physics_process">
			<return type="void" />
			<argument index="0" name="value" type="bool" />
			<description>
			</description>
		</method>
		<method name="set_position">
			<return type="void" />
			<argument index="0" name="x" type="int" />
			<argument index="1" name="z" type="int" />
			<description>
			</description>
		</method>
		<method name="set_process">
			<return type="void" />
			<argument index="0" name="value" type="bool" />
			<description>
			</description>
		</method>
		<method name="set_size">
			<return type="void" />
			<argument index="0" name="size_x" type="int" />
			<argument index="1" name="size_z" type="int" />
			<argument index="2" name="margin_start" type="int" default="0" />
			<argument index="3" name="margin_end" type="int" default="0" />
			<description>
			</description>
		</method>
		<method name="set_voxel">
			<return type="void" />
			<argument index="0" name="value" type="int" />
			<argument index="1" name="x" type="int" />
			<argument index="2" name="z" type="int" />
			<argument index="3" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="to_global" qualifiers="const">
			<return type="Vector3" />
			<argument index="0" name="local" type="Vector3" />
			<description>
			</description>
		</method>
		<method name="to_local" qualifiers="const">
			<return type="Vector3" />
			<argument index="0" name="global" type="Vector3" />
			<description>
			</description>
		</method>
		<method name="validate_data_position" qualifiers="const">
			<return type="bool" />
			<argument index="0" name="x" type="int" />
			<argument index="1" name="z" type="int" />
			<description>
			</description>
		</method>
		<method name="visibility_changed">
			<return type="void" />
			<argument index="0" name="visible" type="bool" />
			<description>
			</description>
		</method>
		<method name="voxel_structure_add">
			<return type="void" />
			<argument index="0" name="structure" type="TerrainStructure" />
			<description>
			</description>
		</method>
		<method name="voxel_structure_add_at_position">
			<return type="void" />
			<argument index="0" name="structure" type="TerrainStructure" />
			<argument index="1" name="world_position" type="Vector3" />
			<description>
			</description>
		</method>
		<method name="voxel_structure_clear">
			<return type="void" />
			<description>
			</description>
		</method>
		<method name="voxel_structure_get" qualifiers="const">
			<return type="TerrainStructure" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="voxel_structure_get_count" qualifiers="const">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="voxel_structure_remove">
			<return type="void" />
			<argument index="0" name="structure" type="TerrainStructure" />
			<description>
			</description>
		</method>
		<method name="voxel_structure_remove_index">
			<return type="void" />
			<argument index="0" name="index" type="int" />
			<description>
			</description>
		</method>
		<method name="world_light_added">
			<return type="void" />
			<argument index="0" name="light" type="TerrainLight" />
			<description>
			</description>
		</method>
		<method name="world_light_removed">
			<return type="void" />
			<argument index="0" name="light" type="TerrainLight" />
			<description>
			</description>
		</method>
		<method name="world_transform_changed">
			<return type="void" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="channel_count" type="int" setter="channel_set_count" getter="channel_get_count" default="0">
		</member>
		<member name="data_size_x" type="int" setter="set_data_size_x" getter="get_data_size_x" default="0">
		</member>
		<member name="data_size_z" type="int" setter="set_data_size_z" getter="get_data_size_z" default="0">
		</member>
		<member name="dirty" type="bool" setter="set_dirty" getter="get_dirty">
		</member>
		<member name="is_generating" type="bool" setter="set_is_generating" getter="get_is_generating">
		</member>
		<member name="library" type="TerrainLibrary" setter="set_library" getter="get_library">
		</member>
		<member name="liquid_material_cache_key" type="int" setter="liquid_material_cache_key_set" getter="liquid_material_cache_key_get" default="0">
		</member>
		<member name="liquid_material_cache_key_has" type="bool" setter="liquid_material_cache_key_has_set" getter="liquid_material_cache_key_has" default="false">
		</member>
		<member name="margin_end" type="int" setter="set_margin_end" getter="get_margin_end" default="0">
		</member>
		<member name="margin_start" type="int" setter="set_margin_start" getter="get_margin_start" default="0">
		</member>
		<member name="material_cache_key" type="int" setter="material_cache_key_set" getter="material_cache_key_get" default="0">
		</member>
		<member name="material_cache_key_has" type="bool" setter="material_cache_key_has_set" getter="material_cache_key_has" default="false">
		</member>
		<member name="position_x" type="int" setter="set_position_x" getter="get_position_x" default="0">
		</member>
		<member name="position_z" type="int" setter="set_position_z" getter="get_position_z" default="0">
		</member>
		<member name="prop_material_cache_key" type="int" setter="prop_material_cache_key_set" getter="prop_material_cache_key_get" default="0">
		</member>
		<member name="prop_material_cache_key_has" type="bool" setter="prop_material_cache_key_has_set" getter="prop_material_cache_key_has" default="false">
		</member>
		<member name="size_x" type="int" setter="set_size_x" getter="get_size_x" default="0">
		</member>
		<member name="size_z" type="int" setter="set_size_z" getter="get_size_z" default="0">
		</member>
		<member name="state" type="int" setter="set_state" getter="get_state">
		</member>
		<member name="transform" type="Transform" setter="set_transform" getter="get_transform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
		</member>
		<member name="visible" type="bool" setter="set_visible" getter="get_visible" default="true">
		</member>
		<member name="voxel_scale" type="float" setter="set_voxel_scale" getter="get_voxel_scale" default="1.0">
		</member>
		<member name="voxel_structures" type="Array" setter="voxel_structures_set" getter="voxel_structures_get" default="[  ]">
		</member>
		<member name="voxel_world" type="TerrainWorld" setter="set_voxel_world" getter="get_voxel_world">
		</member>
		<member name="world_height" type="float" setter="set_world_height" getter="get_world_height" default="256.0">
		</member>
	</members>
	<signals>
		<signal name="mesh_generation_finished">
			<argument index="0" name="chunk" type="TerrainChunk" />
			<description>
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>