<?xml version="1.0" encoding="UTF-8" ?> <class name="GroundClutter2D" inherits="Resource"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="_add_meshes_to" qualifiers="virtual"> <return type="void" /> <argument index="0" name="mesher" type="VoxelMesher" /> <argument index="1" name="chunk" type="VoxelChunk" /> <argument index="2" name="x" type="int" /> <argument index="3" name="y" type="int" /> <argument index="4" name="z" type="int" /> <description> </description> </method> <method name="_add_textures_to" qualifiers="virtual"> <return type="void" /> <argument index="0" name="packer" type="TexturePacker" /> <description> </description> </method> <method name="_should_spawn" qualifiers="virtual"> <return type="bool" /> <argument index="0" name="chunk" type="VoxelChunk" /> <argument index="1" name="x" type="int" /> <argument index="2" name="y" type="int" /> <argument index="3" name="z" type="int" /> <description> </description> </method> <method name="add_meshes_to"> <return type="void" /> <argument index="0" name="mesher" type="VoxelMesher" /> <argument index="1" name="chunk" type="VoxelChunk" /> <argument index="2" name="x" type="int" /> <argument index="3" name="y" type="int" /> <argument index="4" name="z" type="int" /> <description> </description> </method> <method name="add_textures_to"> <return type="void" /> <argument index="0" name="packer" type="TexturePacker" /> <description> </description> </method> <method name="should_spawn"> <return type="bool" /> <argument index="0" name="chunk" type="VoxelChunk" /> <argument index="1" name="x" type="int" /> <argument index="2" name="y" type="int" /> <argument index="3" name="z" type="int" /> <description> </description> </method> </methods> <constants> </constants> </class>