<?xml version="1.0" encoding="UTF-8" ?>
<class name="GroundClutter2D" inherits="Resource">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="_add_meshes_to" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="mesher" type="VoxelMesher" />
			<argument index="1" name="chunk" type="VoxelChunk" />
			<argument index="2" name="x" type="int" />
			<argument index="3" name="y" type="int" />
			<argument index="4" name="z" type="int" />
			<description>
			</description>
		</method>
		<method name="_add_textures_to" qualifiers="virtual">
			<return type="void" />
			<argument index="0" name="packer" type="TexturePacker" />
			<description>
			</description>
		</method>
		<method name="_should_spawn" qualifiers="virtual">
			<return type="bool" />
			<argument index="0" name="chunk" type="VoxelChunk" />
			<argument index="1" name="x" type="int" />
			<argument index="2" name="y" type="int" />
			<argument index="3" name="z" type="int" />
			<description>
			</description>
		</method>
		<method name="add_meshes_to">
			<return type="void" />
			<argument index="0" name="mesher" type="VoxelMesher" />
			<argument index="1" name="chunk" type="VoxelChunk" />
			<argument index="2" name="x" type="int" />
			<argument index="3" name="y" type="int" />
			<argument index="4" name="z" type="int" />
			<description>
			</description>
		</method>
		<method name="add_textures_to">
			<return type="void" />
			<argument index="0" name="packer" type="TexturePacker" />
			<description>
			</description>
		</method>
		<method name="should_spawn">
			<return type="bool" />
			<argument index="0" name="chunk" type="VoxelChunk" />
			<argument index="1" name="x" type="int" />
			<argument index="2" name="y" type="int" />
			<argument index="3" name="z" type="int" />
			<description>
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>