<?xml version="1.0" encoding="UTF-8" ?>
<class name="Texture3D" inherits="TextureLayered" version="4.2">
	<brief_description>
		Texture with 3 dimensions.
	</brief_description>
	<description>
		Texture3D is a 3-dimensional [Texture] that has a width, height, and depth. See also [TextureArray].
		[b]Note:[/b] [Texture3D]s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="create">
			<return type="void" />
			<argument index="0" name="width" type="int" />
			<argument index="1" name="height" type="int" />
			<argument index="2" name="depth" type="int" />
			<argument index="3" name="format" type="int" enum="Image.Format" />
			<argument index="4" name="flags" type="int" default="4" />
			<description>
				Creates the Texture3D with specified [code]width[/code], [code]height[/code], and [code]depth[/code]. See [enum Image.Format] for [code]format[/code] options. See [enum TextureLayered.Flags] enumerator for [code]flags[/code] options.
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>