#ifndef WSLCLIENT_H #define WSLCLIENT_H /*************************************************************************/ /* wsl_client.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef JAVASCRIPT_ENABLED #include "core/error/error_list.h" #include "core/io/stream_peer_ssl.h" #include "core/io/stream_peer_tcp.h" #include "websocket_client.h" #include "wsl_peer.h" #include "wslay/wslay.h" class WSLClient : public WebSocketClient { GDCIIMPL(WSLClient, WebSocketClient); private: int _in_buf_size; int _in_pkt_size; int _out_buf_size; int _out_pkt_size; Ref _peer; Ref _tcp; Ref _connection; CharString _request; int _requested; uint8_t _resp_buf[WSL_MAX_HEADER_SIZE]; int _resp_pos; String _response; String _key; String _host; uint16_t _port; Array _ip_candidates; Vector _protocols; bool _use_ssl = false; IP::ResolverID _resolver_id = IP::RESOLVER_INVALID_ID; void _do_handshake(); bool _verify_headers(String &r_protocol); public: Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets); Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector p_protocol = Vector(), const Vector p_custom_headers = Vector()); int get_max_packet_size() const; Ref get_peer(int p_peer_id) const; void disconnect_from_host(int p_code = 1000, String p_reason = ""); IP_Address get_connected_host() const; uint16_t get_connected_port() const; virtual ConnectionStatus get_connection_status() const; virtual void poll(); WSLClient(); ~WSLClient(); }; #endif // JAVASCRIPT_ENABLED #endif // WSLCLIENT_H