/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "terrain_2d_library_merger.h" #include "scene/resources/packed_scene.h" #include "scene/resources/texture.h" #ifdef PROPS_2D_PRESENT #include "../../props_2d/props/prop_2d_data.h" #include "../../props_2d/props/prop_2d_data_prop.h" #if MESH_DATA_RESOURCE_PRESENT #include "../../mesh_data_resource/props_2d/prop_2d_data_mesh_data.h" #endif #endif #include "../defines.h" int Terrain2DLibraryMerger::get_texture_flags() const { return _packer->get_texture_flags(); } void Terrain2DLibraryMerger::set_texture_flags(const int flags) { _packer->set_texture_flags(flags); _prop_packer->set_texture_flags(flags); } int Terrain2DLibraryMerger::get_max_atlas_size() const { return _packer->get_max_atlas_size(); } void Terrain2DLibraryMerger::set_max_atlas_size(const int size) { _packer->set_max_atlas_size(size); _prop_packer->set_max_atlas_size(size); } bool Terrain2DLibraryMerger::get_keep_original_atlases() const { return _packer->get_keep_original_atlases(); } void Terrain2DLibraryMerger::set_keep_original_atlases(const bool value) { _packer->set_keep_original_atlases(value); _prop_packer->set_keep_original_atlases(value); } Color Terrain2DLibraryMerger::get_background_color() const { return _packer->get_background_color(); } void Terrain2DLibraryMerger::set_background_color(const Color &color) { _packer->set_background_color(color); _prop_packer->set_background_color(color); } int Terrain2DLibraryMerger::get_margin() const { return _packer->get_margin(); } void Terrain2DLibraryMerger::set_margin(const int margin) { _packer->set_margin(margin); _prop_packer->set_margin(margin); } //Surfaces Ref Terrain2DLibraryMerger::terra_surface_get(const int index) { ERR_FAIL_INDEX_V(index, _terra_surfaces.size(), Ref(NULL)); return _terra_surfaces[index]; } void Terrain2DLibraryMerger::terra_surface_add(Ref value) { ERR_FAIL_COND(!value.is_valid()); value->set_library(Ref(this)); value->set_id(_terra_surfaces.size()); _terra_surfaces.push_back(value); } void Terrain2DLibraryMerger::terra_surface_set(const int index, Ref value) { ERR_FAIL_COND(index < 0); if (_terra_surfaces.size() < index) { _terra_surfaces.resize(index + 1); } if (_terra_surfaces[index].is_valid()) { _terra_surfaces.get(index)->set_library(Ref(NULL)); } if (value.is_valid()) { value->set_library(Ref(this)); _terra_surfaces.set(index, value); } } void Terrain2DLibraryMerger::terra_surface_remove(const int index) { _terra_surfaces.remove(index); } int Terrain2DLibraryMerger::terra_surface_get_num() const { return _terra_surfaces.size(); } void Terrain2DLibraryMerger::terra_surfaces_clear() { _packer->clear(); for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->set_library(NULL); } } _terra_surfaces.clear(); } Vector Terrain2DLibraryMerger::get_terra_surfaces() { VARIANT_ARRAY_GET(_terra_surfaces); } void Terrain2DLibraryMerger::set_terra_surfaces(const Vector &surfaces) { _terra_surfaces.clear(); for (int i = 0; i < surfaces.size(); i++) { Ref surface = Ref(surfaces[i]); if (surface.is_valid()) { surface->set_library(Ref(this)); } _terra_surfaces.push_back(surface); } } #ifdef PROPS_2D_PRESENT Ref Terrain2DLibraryMerger::get_prop(const int index) { ERR_FAIL_INDEX_V(index, _props.size(), Ref()); return _props[index]; } void Terrain2DLibraryMerger::add_prop(Ref value) { _props.push_back(value); } bool Terrain2DLibraryMerger::has_prop(const Ref &value) const { return _props.find(value) != -1; } void Terrain2DLibraryMerger::set_prop(const int index, const Ref &value) { ERR_FAIL_INDEX(index, _props.size()); _props.write[index] = value; } void Terrain2DLibraryMerger::remove_prop(const int index) { ERR_FAIL_INDEX(index, _props.size()); _props.remove(index); } int Terrain2DLibraryMerger::get_num_props() const { return _props.size(); } void Terrain2DLibraryMerger::clear_props() { _props.clear(); } Vector Terrain2DLibraryMerger::get_props() { VARIANT_ARRAY_GET(_props); } void Terrain2DLibraryMerger::set_props(const Vector &props) { VARIANT_ARRAY_SET(props, _props, Prop2DData); } Rect2 Terrain2DLibraryMerger::get_prop_uv_rect(const Ref &texture) { if (!texture.is_valid()) { return Rect2(0, 0, 1, 1); } Ref at = _prop_packer->get_texture(texture); if (!at.is_valid()) { return Rect2(0, 0, 1, 1); } Rect2 region = at->get_region(); Ref tex = at->get_atlas(); if (!tex.is_valid()) { return Rect2(0, 0, 1, 1); } Ref image = tex->get_data(); if (!image.is_valid()) { return Rect2(0, 0, 1, 1); } float w = tex->get_width(); float h = tex->get_height(); region.position = Size2(region.position.x / w, region.position.y / h); region.size = Size2(region.size.x / w, region.size.y / h); return region; } Ref Terrain2DLibraryMerger::get_prop_packer() { return _prop_packer; } #endif void Terrain2DLibraryMerger::refresh_rects() { bool texture_added = false; for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = Ref(_terra_surfaces[i]); if (surface.is_valid()) { Ref tex = surface->get_texture(); if (!tex.is_valid()) continue; if (!_packer->contains_texture(tex)) { texture_added = true; surface->set_region(_packer->add_texture(tex)); } else { surface->set_region(_packer->get_texture(tex)); } } } if (texture_added) { _packer->merge(); ERR_FAIL_COND(_packer->get_texture_count() == 0); Ref tex = _packer->get_generated_texture(0); texture_set(tex); liquid_texture_set(tex); setup_material_albedo(MATERIAL_INDEX_TERRAIN, tex); setup_material_albedo(MATERIAL_INDEX_LIQUID, tex); } #ifdef PROPS_2D_PRESENT //todo add this back //texture_added = false; for (int i = 0; i < _props.size(); i++) { Ref prop = _props.get(i); if (prop.is_valid()) { if (process_prop_textures(prop)) texture_added = true; } } //if (texture_added) { if (_prop_packer->get_texture_count() > 0) { _prop_packer->merge(); //ERR_FAIL_COND(_prop_packer->get_texture_count() == 0); Ref tex = _prop_packer->get_generated_texture(0); prop_texture_set(tex); setup_material_albedo(MATERIAL_INDEX_PROP, tex); } #endif for (int i = 0; i < _terra_surfaces.size(); i++) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->refresh_rects(); } } set_initialized(true); } void Terrain2DLibraryMerger::_setup_material_albedo(const int material_index, const Ref &texture) { Ref shmat; switch (material_index) { case MATERIAL_INDEX_TERRAIN: shmat = material_get(); break; case MATERIAL_INDEX_LIQUID: shmat = liquid_material_get(); break; case MATERIAL_INDEX_PROP: shmat = prop_material_get(); break; } if (shmat.is_valid()) { shmat->set_shader_param("texture_albedo", texture); } } Terrain2DLibraryMerger::Terrain2DLibraryMerger() { _packer.instance(); _packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER); _packer->set_max_atlas_size(1024); _packer->set_keep_original_atlases(false); _packer->set_margin(0); _prop_packer.instance(); _prop_packer->set_texture_flags(Texture::FLAG_MIPMAPS | Texture::FLAG_FILTER); _prop_packer->set_max_atlas_size(1024); _prop_packer->set_keep_original_atlases(false); _prop_packer->set_margin(0); } Terrain2DLibraryMerger::~Terrain2DLibraryMerger() { for (int i = 0; i < _terra_surfaces.size(); ++i) { Ref surface = _terra_surfaces[i]; if (surface.is_valid()) { surface->set_library(Ref()); } } _terra_surfaces.clear(); _packer->clear(); _packer.unref(); _prop_packer->clear(); _prop_packer.unref(); } #ifdef PROPS_2D_PRESENT bool Terrain2DLibraryMerger::process_prop_textures(Ref prop) { if (!prop.is_valid()) { return false; } bool texture_added = false; for (int i = 0; i < prop->get_prop_count(); ++i) { #if MESH_DATA_RESOURCE_PRESENT Ref pdm = prop->get_prop(i); if (pdm.is_valid()) { Ref tex = pdm->get_texture(); if (!tex.is_valid()) continue; if (!_prop_packer->contains_texture(tex)) { _prop_packer->add_texture(tex); texture_added = true; } } #endif Ref pdp = prop->get_prop(i); if (pdp.is_valid()) { if (process_prop_textures(pdp)) texture_added = true; } } return texture_added; } #endif void Terrain2DLibraryMerger::_bind_methods() { ClassDB::bind_method(D_METHOD("get_texture_flags"), &Terrain2DLibraryMerger::get_texture_flags); ClassDB::bind_method(D_METHOD("set_texture_flags", "flags"), &Terrain2DLibraryMerger::set_texture_flags); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_texture_flags", "get_texture_flags"); ClassDB::bind_method(D_METHOD("get_max_atlas_size"), &Terrain2DLibraryMerger::get_max_atlas_size); ClassDB::bind_method(D_METHOD("set_max_atlas_size", "size"), &Terrain2DLibraryMerger::set_max_atlas_size); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_atlas_size"), "set_max_atlas_size", "get_max_atlas_size"); ClassDB::bind_method(D_METHOD("get_keep_original_atlases"), &Terrain2DLibraryMerger::get_keep_original_atlases); ClassDB::bind_method(D_METHOD("set_keep_original_atlases", "value"), &Terrain2DLibraryMerger::set_keep_original_atlases); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_original_atlases"), "set_keep_original_atlases", "get_keep_original_atlases"); ClassDB::bind_method(D_METHOD("get_background_color"), &Terrain2DLibraryMerger::get_background_color); ClassDB::bind_method(D_METHOD("set_background_color", "color"), &Terrain2DLibraryMerger::set_background_color); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "background_color"), "set_background_color", "get_background_color"); ClassDB::bind_method(D_METHOD("get_margin"), &Terrain2DLibraryMerger::get_margin); ClassDB::bind_method(D_METHOD("set_margin", "size"), &Terrain2DLibraryMerger::set_margin); ADD_PROPERTY(PropertyInfo(Variant::INT, "margin"), "set_margin", "get_margin"); ClassDB::bind_method(D_METHOD("get_terra_surfaces"), &Terrain2DLibraryMerger::get_terra_surfaces); ClassDB::bind_method(D_METHOD("set_terra_surfaces"), &Terrain2DLibraryMerger::set_terra_surfaces); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "terra_surfaces", PROPERTY_HINT_NONE, "17/17:Terrain2DSurfaceMerger", PROPERTY_USAGE_DEFAULT, "Terrain2DSurfaceMerger"), "set_terra_surfaces", "get_terra_surfaces"); #ifdef PROPS_2D_PRESENT ClassDB::bind_method(D_METHOD("get_props"), &Terrain2DLibraryMerger::get_props); ClassDB::bind_method(D_METHOD("set_props"), &Terrain2DLibraryMerger::set_props); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "props", PROPERTY_HINT_NONE, "17/17:Prop2DData", PROPERTY_USAGE_DEFAULT, "Prop2DData"), "set_props", "get_props"); ClassDB::bind_method(D_METHOD("get_prop_uv_rect", "texture"), &Terrain2DLibraryMerger::get_prop_uv_rect); ClassDB::bind_method(D_METHOD("get_prop_packer"), &Terrain2DLibraryMerger::get_prop_packer); #endif ClassDB::bind_method(D_METHOD("_setup_material_albedo", "material_index", "texture"), &Terrain2DLibraryMerger::_setup_material_albedo); }