/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "terrain_2d_library.h" #include "../world/terrain_2d_chunk.h" #include "terrain_2d_material_cache.h" #ifdef PROPS_2D_PRESENT #include "../../props_2d/props/prop_2d_data.h" #endif #include "scene/resources/packed_scene.h" #include "../defines.h" bool Terrain2DLibrary::get_initialized() const { return _initialized; } void Terrain2DLibrary::set_initialized(const bool value) { _initialized = value; } bool Terrain2DLibrary::supports_caching() { RETURN_CALLD(bool, false, _supports_caching); } bool Terrain2DLibrary::_supports_caching() { return false; } //Textures Ref Terrain2DLibrary::texture_get() { return _texture; } void Terrain2DLibrary::texture_set(const Ref &value) { _texture = value; } Ref Terrain2DLibrary::liquid_texture_get() { return _liquid_texture; } void Terrain2DLibrary::liquid_texture_set(const Ref &value) { _liquid_texture = value; } Ref Terrain2DLibrary::prop_texture_get() { return _prop_texture; } void Terrain2DLibrary::prop_texture_set(const Ref &value) { _prop_texture = value; } //Materials void Terrain2DLibrary::material_cache_get_key(Ref chunk) { CALL(_material_cache_get_key, chunk); } void Terrain2DLibrary::_material_cache_get_key(Ref chunk) { } Ref Terrain2DLibrary::material_cache_get(const int key) { RETURN_CALLP(Ref, _material_cache_get, key); } Ref Terrain2DLibrary::_material_cache_get(const int key) { ERR_FAIL_V_MSG(Ref(), "This Terrain2DLibrary doesn't support cached materials!"); } void Terrain2DLibrary::material_cache_unref(const int key) { CALL(_material_cache_unref, key); } void Terrain2DLibrary::_material_cache_unref(const int key) { } Ref Terrain2DLibrary::material_get() { return _material; } void Terrain2DLibrary::material_set(const Ref &value) { _material = value; } //Liquid Materials void Terrain2DLibrary::liquid_material_cache_get_key(Ref chunk) { CALL(_liquid_material_cache_get_key, chunk); } void Terrain2DLibrary::_liquid_material_cache_get_key(Ref chunk) { } Ref Terrain2DLibrary::liquid_material_cache_get(const int key) { RETURN_CALLP(Ref, _liquid_material_cache_get, key); } Ref Terrain2DLibrary::_liquid_material_cache_get(const int key) { ERR_FAIL_V_MSG(Ref(), "This Terrain2DLibrary doesn't support cached liquid materials!"); } void Terrain2DLibrary::liquid_material_cache_unref(const int key) { CALL(_liquid_material_cache_unref, key); } void Terrain2DLibrary::_liquid_material_cache_unref(const int key) { } Ref Terrain2DLibrary::liquid_material_get() { return _liquid_material; } void Terrain2DLibrary::liquid_material_set(const Ref &value) { _liquid_material = value; } //Prop2D Materials void Terrain2DLibrary::prop_material_cache_get_key(Ref chunk) { CALL(_prop_material_cache_get_key, chunk); } void Terrain2DLibrary::_prop_material_cache_get_key(Ref chunk) { } Ref Terrain2DLibrary::prop_material_cache_get(const int key) { RETURN_CALLP(Ref, _prop_material_cache_get, key); } Ref Terrain2DLibrary::_prop_material_cache_get(const int key) { ERR_FAIL_V_MSG(Ref(), "This Terrain2DLibrary doesn't support cached prop materials!"); } void Terrain2DLibrary::prop_material_cache_unref(const int key) { CALL(_prop_material_cache_unref, key); } void Terrain2DLibrary::_prop_material_cache_unref(const int key) { } Ref Terrain2DLibrary::prop_material_get() { return _prop_material; } void Terrain2DLibrary::prop_material_set(const Ref &value) { _prop_material = value; } //Surfaces Ref Terrain2DLibrary::terra_surface_get(const int index) { return Ref(); } void Terrain2DLibrary::terra_surface_add(Ref value) { } void Terrain2DLibrary::terra_surface_set(int index, Ref value) { } void Terrain2DLibrary::terra_surface_remove(const int index) { } int Terrain2DLibrary::terra_surface_get_num() const { return 0; } void Terrain2DLibrary::terra_surfaces_clear() { } Ref Terrain2DLibrary::scene_get(const int id) { return Ref(); } void Terrain2DLibrary::scene_add(Ref value) { } void Terrain2DLibrary::scene_set(int id, Ref value) { } void Terrain2DLibrary::scene_remove(const int id) { } int Terrain2DLibrary::scene_get_num() const { return 0; } void Terrain2DLibrary::scenes_clear() { } #ifdef PROPS_2D_PRESENT Ref Terrain2DLibrary::prop_get(const int id) { return Ref(); } void Terrain2DLibrary::prop_add(Ref value) { } bool Terrain2DLibrary::prop_has(const Ref &value) const { return false; } void Terrain2DLibrary::prop_set(int id, Ref value) { } void Terrain2DLibrary::prop_remove(const int id) { } int Terrain2DLibrary::prop_get_num() const { return 0; } void Terrain2DLibrary::props_clear() { } Rect2 Terrain2DLibrary::get_prop_uv_rect(const Ref &texture) { return Rect2(0, 0, 1, 1); } #endif //Rects void Terrain2DLibrary::refresh_rects() { _initialized = true; } void Terrain2DLibrary::setup_material_albedo(int material_index, Ref texture) { if (has_method("_setup_material_albedo")) { CALL(_setup_material_albedo, material_index, texture); } } Terrain2DLibrary::Terrain2DLibrary() { _initialized = false; } Terrain2DLibrary::~Terrain2DLibrary() { _material.unref(); _liquid_material.unref(); _prop_material.unref(); } void Terrain2DLibrary::_bind_methods() { ClassDB::bind_method(D_METHOD("get_initialized"), &Terrain2DLibrary::get_initialized); ClassDB::bind_method(D_METHOD("set_initialized", "value"), &Terrain2DLibrary::set_initialized); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", 0), "set_initialized", "get_initialized"); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::BOOL, "ret"), "_supports_caching")); ClassDB::bind_method(D_METHOD("_supports_caching"), &Terrain2DLibrary::_supports_caching); ClassDB::bind_method(D_METHOD("supports_caching"), &Terrain2DLibrary::supports_caching); ClassDB::bind_method(D_METHOD("texture_get"), &Terrain2DLibrary::texture_get); ClassDB::bind_method(D_METHOD("texture_set", "value"), &Terrain2DLibrary::texture_set); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "texture_set", "texture_get"); ClassDB::bind_method(D_METHOD("liquid_texture_get"), &Terrain2DLibrary::liquid_texture_get); ClassDB::bind_method(D_METHOD("liquid_texture_set", "value"), &Terrain2DLibrary::liquid_texture_set); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "liquid_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "liquid_texture_set", "liquid_texture_get"); ClassDB::bind_method(D_METHOD("prop_texture_get"), &Terrain2DLibrary::prop_texture_get); ClassDB::bind_method(D_METHOD("prop_texture_set", "value"), &Terrain2DLibrary::prop_texture_set); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "prop_texture_set", "prop_texture_get"); BIND_VMETHOD(MethodInfo("_setup_material_albedo", PropertyInfo(Variant::INT, "material_index"), PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"))); BIND_VMETHOD(MethodInfo("_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DChunk"))); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DMaterialCache"), "_material_cache_get", PropertyInfo(Variant::INT, "key"))); BIND_VMETHOD(MethodInfo("_material_cache_unref", PropertyInfo(Variant::INT, "key"))); ClassDB::bind_method(D_METHOD("material_cache_get_key", "chunk"), &Terrain2DLibrary::material_cache_get_key); ClassDB::bind_method(D_METHOD("_material_cache_get_key", "chunk"), &Terrain2DLibrary::_material_cache_get_key); ClassDB::bind_method(D_METHOD("material_cache_get", "key"), &Terrain2DLibrary::material_cache_get); ClassDB::bind_method(D_METHOD("_material_cache_get", "key"), &Terrain2DLibrary::_material_cache_get); ClassDB::bind_method(D_METHOD("material_cache_unref", "key"), &Terrain2DLibrary::material_cache_unref); ClassDB::bind_method(D_METHOD("_material_cache_unref", "key"), &Terrain2DLibrary::_material_cache_unref); ClassDB::bind_method(D_METHOD("material_get"), &Terrain2DLibrary::material_get); ClassDB::bind_method(D_METHOD("material_set", "value"), &Terrain2DLibrary::material_set); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "material_set", "material_get"); BIND_VMETHOD(MethodInfo("_liquid_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DChunk"))); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DMaterialCache"), "_liquid_material_cache_get", PropertyInfo(Variant::INT, "key"))); BIND_VMETHOD(MethodInfo("_liquid_material_cache_unref", PropertyInfo(Variant::INT, "key"))); ClassDB::bind_method(D_METHOD("liquid_material_cache_get_key", "chunk"), &Terrain2DLibrary::liquid_material_cache_get_key); ClassDB::bind_method(D_METHOD("_liquid_material_cache_get_key", "chunk"), &Terrain2DLibrary::_liquid_material_cache_get_key); ClassDB::bind_method(D_METHOD("liquid_material_cache_get", "key"), &Terrain2DLibrary::liquid_material_cache_get); ClassDB::bind_method(D_METHOD("_liquid_material_cache_get", "key"), &Terrain2DLibrary::_liquid_material_cache_get); ClassDB::bind_method(D_METHOD("liquid_material_cache_unref", "key"), &Terrain2DLibrary::liquid_material_cache_unref); ClassDB::bind_method(D_METHOD("_liquid_material_cache_unref", "key"), &Terrain2DLibrary::_liquid_material_cache_unref); ClassDB::bind_method(D_METHOD("liquid_material_get"), &Terrain2DLibrary::liquid_material_get); ClassDB::bind_method(D_METHOD("liquid_material_set", "value"), &Terrain2DLibrary::liquid_material_set); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "liquid_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "liquid_material_set", "liquid_material_get"); BIND_VMETHOD(MethodInfo("_prop_material_cache_get_key", PropertyInfo(Variant::OBJECT, "chunk", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DChunk"))); BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::OBJECT, "ret", PROPERTY_HINT_RESOURCE_TYPE, "Terrain2DMaterialCache"), "_prop_material_cache_get", PropertyInfo(Variant::INT, "key"))); BIND_VMETHOD(MethodInfo("_prop_material_cache_unref", PropertyInfo(Variant::INT, "key"))); ClassDB::bind_method(D_METHOD("prop_material_cache_get_key", "chunk"), &Terrain2DLibrary::prop_material_cache_get_key); ClassDB::bind_method(D_METHOD("_prop_material_cache_get_key", "chunk"), &Terrain2DLibrary::_prop_material_cache_get_key); ClassDB::bind_method(D_METHOD("prop_material_cache_get", "key"), &Terrain2DLibrary::prop_material_cache_get); ClassDB::bind_method(D_METHOD("_prop_material_cache_get", "key"), &Terrain2DLibrary::_prop_material_cache_get); ClassDB::bind_method(D_METHOD("prop_material_cache_unref", "key"), &Terrain2DLibrary::prop_material_cache_unref); ClassDB::bind_method(D_METHOD("_prop_material_cache_unref", "key"), &Terrain2DLibrary::_prop_material_cache_unref); ClassDB::bind_method(D_METHOD("prop_material_get"), &Terrain2DLibrary::prop_material_get); ClassDB::bind_method(D_METHOD("prop_material_set", "value"), &Terrain2DLibrary::prop_material_set); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "prop_material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "prop_material_set", "prop_material_get"); ClassDB::bind_method(D_METHOD("terra_surface_get", "index"), &Terrain2DLibrary::terra_surface_get); ClassDB::bind_method(D_METHOD("terra_surface_add", "value"), &Terrain2DLibrary::terra_surface_add); ClassDB::bind_method(D_METHOD("terra_surface_set", "index", "surface"), &Terrain2DLibrary::terra_surface_set); ClassDB::bind_method(D_METHOD("terra_surface_remove", "index"), &Terrain2DLibrary::terra_surface_remove); ClassDB::bind_method(D_METHOD("terra_surface_get_num"), &Terrain2DLibrary::terra_surface_get_num); ClassDB::bind_method(D_METHOD("terra_surfaces_clear"), &Terrain2DLibrary::terra_surfaces_clear); ClassDB::bind_method(D_METHOD("scene_get", "index"), &Terrain2DLibrary::scene_get); ClassDB::bind_method(D_METHOD("scene_add", "value"), &Terrain2DLibrary::scene_add); ClassDB::bind_method(D_METHOD("scene_set", "index", "value"), &Terrain2DLibrary::scene_set); ClassDB::bind_method(D_METHOD("scene_remove", "index"), &Terrain2DLibrary::scene_remove); ClassDB::bind_method(D_METHOD("scene_get_num"), &Terrain2DLibrary::scene_get_num); ClassDB::bind_method(D_METHOD("scenes_clear"), &Terrain2DLibrary::scenes_clear); #ifdef PROPS_2D_PRESENT ClassDB::bind_method(D_METHOD("prop_get", "id"), &Terrain2DLibrary::prop_get); ClassDB::bind_method(D_METHOD("prop_add", "value"), &Terrain2DLibrary::prop_add); ClassDB::bind_method(D_METHOD("prop_has", "prop"), &Terrain2DLibrary::prop_has); ClassDB::bind_method(D_METHOD("prop_set", "id", "surface"), &Terrain2DLibrary::prop_set); ClassDB::bind_method(D_METHOD("prop_remove", "id"), &Terrain2DLibrary::prop_remove); ClassDB::bind_method(D_METHOD("prop_get_num"), &Terrain2DLibrary::prop_get_num); ClassDB::bind_method(D_METHOD("props_clear"), &Terrain2DLibrary::props_clear); #endif ClassDB::bind_method(D_METHOD("refresh_rects"), &Terrain2DLibrary::refresh_rects); ClassDB::bind_method(D_METHOD("setup_material_albedo", "material_index", "texture"), &Terrain2DLibrary::setup_material_albedo); BIND_CONSTANT(MATERIAL_INDEX_TERRAIN); BIND_CONSTANT(MATERIAL_INDEX_LIQUID); BIND_CONSTANT(MATERIAL_INDEX_PROP); }