#ifndef AURA_INFOS_H
#define AURA_INFOS_H

/*************************************************************************/
/*  aura_infos.h                                                         */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/object/reference.h"

#include "../entities/entity.h"

class Entity;
class Spell;

class AuraApplyInfo : public Reference {
	GDCLASS(AuraApplyInfo, Reference);

public:
	Entity *caster_get() const;
	void caster_set(Entity *caster);
	void caster_set_bind(Node *caster);

	Entity *target_get() const;
	void target_set(Entity *caster);
	void target_set_bind(Node *caster);

	float spell_scale_get() const;
	void spell_scale_set(float value);

	Ref<Spell> get_aura() const;
	void set_aura(Ref<Spell> aura);

	AuraApplyInfo();
	AuraApplyInfo(Entity *_caster, Entity *_target, float _spell_scale, Spell *_aura);
	AuraApplyInfo(Entity *_caster, Entity *_target, float _spell_scale);

protected:
	static void _bind_methods();

private:
	Entity *_caster;
	Entity *_target;
	float _spell_scale;
	Spell *_aura;
};

#endif