<?xml version="1.0" encoding="UTF-8" ?> <class name="CharacterSkeleton2D" inherits="Node2D" version="4.2"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="_build_model" qualifiers="virtual"> <return type="void" /> <description> </description> </method> <method name="_common_attach_point_index_get" qualifiers="virtual"> <return type="void" /> <argument index="0" name="point" type="int" /> <description> </description> </method> <method name="add_model_visual"> <return type="void" /> <argument index="0" name="vis" type="ModelVisual" /> <description> </description> </method> <method name="add_model_visual_entry"> <return type="void" /> <argument index="0" name="vis" type="ModelVisual" /> <argument index="1" name="ive" type="ModelVisualEntry" /> <description> </description> </method> <method name="attach_point_count" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="attach_point_node_get"> <return type="Node" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="attach_point_path_get" qualifiers="const"> <return type="NodePath" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="attach_point_path_set"> <return type="void" /> <argument index="0" name="index" type="int" /> <argument index="1" name="path" type="NodePath" /> <description> </description> </method> <method name="bake_mesh_array_uv" qualifiers="const"> <return type="Array" /> <argument index="0" name="arr" type="Array" /> <argument index="1" name="tex" type="Texture" /> <argument index="2" name="mul_color" type="float" default="0.7" /> <description> </description> </method> <method name="build_model"> <return type="void" /> <description> </description> </method> <method name="clear_model_visuals"> <return type="void" /> <description> </description> </method> <method name="common_attach_point_add"> <return type="void" /> <argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" /> <argument index="1" name="scene" type="PackedScene" /> <description> </description> </method> <method name="common_attach_point_add_timed"> <return type="void" /> <argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" /> <argument index="1" name="scene" type="PackedScene" /> <argument index="2" name="time" type="float" /> <description> </description> </method> <method name="common_attach_point_index_get"> <return type="int" /> <argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" /> <description> </description> </method> <method name="common_attach_point_node_get"> <return type="Node" /> <argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" /> <description> </description> </method> <method name="common_attach_point_remove"> <return type="void" /> <argument index="0" name="point" type="int" enum="EntityEnums.CommonCharacterSkeletonPoints" /> <argument index="1" name="scene" type="PackedScene" /> <description> </description> </method> <method name="get_animation_player"> <return type="AnimationPlayer" /> <description> </description> </method> <method name="get_animation_tree"> <return type="AnimationTree" /> <description> </description> </method> <method name="get_model_entry"> <return type="SkeletonModelEntry" /> <argument index="0" name="bone_index" type="int" /> <argument index="1" name="index" type="int" /> <description> </description> </method> <method name="get_model_entry_count"> <return type="int" /> <argument index="0" name="bone_index" type="int" /> <description> </description> </method> <method name="get_model_visual"> <return type="ModelVisual" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="get_model_visual_count"> <return type="int" /> <description> </description> </method> <method name="merge_mesh_array" qualifiers="const"> <return type="Array" /> <argument index="0" name="arr" type="Array" /> <description> </description> </method> <method name="remove_model_visual"> <return type="void" /> <argument index="0" name="vis" type="ModelVisual" /> <description> </description> </method> <method name="remove_model_visual_entry"> <return type="void" /> <argument index="0" name="vis" type="ModelVisual" /> <argument index="1" name="ive" type="ModelVisualEntry" /> <description> </description> </method> <method name="remove_model_visual_index"> <return type="void" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="sort_layers"> <return type="void" /> <description> </description> </method> <method name="update_nodes"> <return type="void" /> <description> </description> </method> </methods> <members> <member name="animation_player_path" type="NodePath" setter="set_animation_player_path" getter="get_animation_player_path" default="NodePath("")"> </member> <member name="animation_tree_path" type="NodePath" setter="set_animation_tree_path" getter="get_animation_tree_path" default="NodePath("")"> </member> <member name="entity_type" type="int" setter="set_entity_type" getter="get_entity_type" default="0"> </member> <member name="model_dirty" type="bool" setter="set_model_dirty" getter="get_model_dirty" default="false"> </member> <member name="model_index" type="int" setter="set_model_index" getter="get_model_index" default="0"> </member> </members> <constants> </constants> </class>