#include "repeat.h" #include "../../algos/mm_algos.h" #include "../../editor/mm_graph_node.h" #include "../mm_material.h" Ref MMRepeat::get_input() { return input; } void MMRepeat::set_input(const Ref &val) { input = val; } void MMRepeat::_init_properties() { if (!input.is_valid()) { input.instance(); input->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_COLOR); input->set_default_value(Color(0, 0, 0, 1)); } input->set_input_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL); input->set_slot_name(">>> Apply >>>"); //input.input_slot_type = MMNodeUniversalProperty.SLOT_TYPE_COLOR; input->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_UNIVERSAL); input->set_get_value_from_owner(true); register_input_property(input); register_output_property(input); } void MMRepeat::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_label_universal(input); } Variant MMRepeat::_get_property_value(const Vector2 &uv) { return input->get_value(MMAlgos::fractv2(uv), true); } MMRepeat::MMRepeat() { } MMRepeat::~MMRepeat() { } void MMRepeat::_bind_methods() { ClassDB::bind_method(D_METHOD("get_input"), &MMRepeat::get_input); ClassDB::bind_method(D_METHOD("set_input", "value"), &MMRepeat::set_input); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "input", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_input", "get_input"); }