Global script class management singleton.
ScriptServer manages all information related to global script classes in Godot projects, similar to [ClassDB] for engine classes. Scripts independently opt-in to become global classes. With it, you can check if a script has a global name or icon, what its base classes are, or even instantiate them directly.
[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton through a global variable.
https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_basics.html#classes
Returns the class name that the script named [code]class[/code] directly extends. This may be an engine class or another global script class.
Returns the names of all global script class names known by the ScriptServer.
Returns the global class name bound to the [Script] at [code]path[/code].
Returns the native engine class that the script named [code]class[/code] eventually extends.
Returns the file path to the script resource named [code]class[/code].
Returns the loaded [Script] named [code]class[/code].
Returns a new instance of the scripted type defined by the script named [code]class[/code].
Returns [code]true[/code] if the name [code]class[/code] is a global script class.