#ifndef TERRAIN_2D_LIBRARY_SIMPLE_H
#define TERRAIN_2D_LIBRARY_SIMPLE_H

/*************************************************************************/
/*  terrain_2d_library_simple.h                                          */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/object/resource.h"

#include "terrain_2d_library.h"

#include "scene/resources/material/material.h"

#include "../data/terrain_2d_light.h"
#include "terrain_2d_surface_simple.h"

class Terrain2DSurfaceSimple;
class Terrain2DMesher;

class Terrain2DLibrarySimple : public Terrain2DLibrary {
	GDCLASS(Terrain2DLibrarySimple, Terrain2DLibrary)

public:
	int get_atlas_columns() const;
	void set_atlas_columns(int s);

	int get_atlas_rows() const;
	void set_atlas_rows(int s);

	Ref<Terrain2DSurface> terra_surface_get(const int index);
	void terra_surface_add(Ref<Terrain2DSurface> value);
	void terra_surface_set(const int index, Ref<Terrain2DSurface> value);
	void terra_surface_remove(const int index);
	int terra_surface_get_num() const;
	void terra_surfaces_clear();

	Vector<Variant> get_terra_surfaces();
	void set_terra_surfaces(const Vector<Variant> &surfaces);

	void refresh_rects();

	Terrain2DLibrarySimple();
	~Terrain2DLibrarySimple();

protected:
	static void _bind_methods();

private:
	Vector<Ref<Terrain2DSurfaceSimple>> _terra_surfaces;

	//atlas
	int _atlas_columns;
	int _atlas_rows;
};

#endif // TERRAIN_2D_LIBRARY_H