#ifndef UNIT_TEST_MANAGER_H #define UNIT_TEST_MANAGER_H /*************************************************************************/ /* unit_test_db.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/object.h" class UnitTestDB : public Object { GDCLASS(UnitTestDB, Object); public: //UnitTests api //testing hint -> auto set (probably from main) if --test arg (should automatically set the scene root ast TestRunner eventually) //main -> --test_engine, or --load_engine_tests or --register_engine_tests ? -> register module tests //should probably have folders settings (also in project settings) -> only load them if necessary //api for registering unit tests manually -> keep them separate //api for getting all unit tests -> load everything from folders, append stuff manually registered -> return it static UnitTestDB *get_singleton(); UnitTestDB(); ~UnitTestDB(); protected: static void _bind_methods(); private: static UnitTestDB *_instance; }; #endif