#ifndef HTTP_SERVER_SIMPLE_H
#define HTTP_SERVER_SIMPLE_H

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/*                           GODOT ENGINE                                */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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#include "core/io/image_loader.h"
#include "core/io/json.h"
#include "core/io/stream_peer_ssl.h"
#include "core/io/tcp_server.h"
#include "core/io/zip_io.h"

#include "core/project_settings.h"

class HTTPServerSimple : public Reference {
public:
	void stop();

	Error listen(int p_port, IP_Address p_address, bool p_use_ssl, String p_ssl_key, String p_ssl_cert);
	bool is_listening() const;
	void _send_response();
	void poll();

	HTTPServerSimple();

private:
	Ref<TCP_Server> server;
	Map<String, String> mimes;
	Ref<StreamPeerTCP> tcp;
	Ref<StreamPeerSSL> ssl;
	Ref<StreamPeer> peer;
	Ref<CryptoKey> key;
	Ref<X509Certificate> cert;
	bool use_ssl = false;
	uint64_t time = 0;
	uint8_t req_buf[4096];
	int req_pos = 0;

	void _clear_client();
	void _set_internal_certs(Ref<Crypto> p_crypto);
};

#endif