/*************************************************************************/ /* touch_button.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "touch_button.h" void TouchButton::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (!Engine::get_singleton()->is_editor_hint()) { set_process_input(is_visible_in_tree()); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { if (Engine::get_singleton()->is_editor_hint()) { break; } if (is_visible_in_tree()) { set_process_input(true); } else { set_process_input(false); } } break; } Button::_notification(p_what); } void TouchButton::_input(Ref p_event) { if (!get_tree()) { return; } if (p_event->get_device() == -1) { return; } ERR_FAIL_COND(!is_visible_in_tree()); if (is_disabled()) { // no interaction with disabled button return; } Ref b = p_event; if (b.is_valid() && _is_point_inside(b->get_position())) { get_viewport()->set_input_as_handled(); Ref ev; ev.instance(); ev->set_button_index(BUTTON_LEFT); ev->set_pressed(b->is_pressed()); ev->set_position(b->get_position()); ev->set_global_position(b->get_position()); BaseButton::_gui_input(ev); update(); } /* Ref mm = p_event; if (mm.is_valid() && _is_point_inside(mm->get_position())) { Ref ev; ev.instance(); ev->set_relative(mm->get_relative()); ev->set_speed(mm->get_speed()); ev->set_position(b->get_position()); ev->set_global_position(b->get_position()); BaseButton::_gui_input(ev); update(); }*/ } void TouchButton::_gui_input(Ref p_event) { if (p_event->get_device() == -1) { accept_event(); return; } BaseButton::_gui_input(p_event); } void TouchButton::_shortcut_input(Ref p_event) { if (p_event->get_device() == -1) { //accept_event(); return; } Button::_shortcut_input(p_event); } void TouchButton::_bind_methods() { ClassDB::bind_method(D_METHOD("_input"), &TouchButton::_input); } bool TouchButton::_is_point_inside(const Vector2 &vec) { Point2 point; point.x = vec.x; point.y = vec.y; return get_global_rect().has_point(point); }