/*************************************************************************/ /* html_template_data.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "html_template_data.h" #include "core/os/file_access.h" bool HTMLTemplateData::has_template(const StringName &p_name) const { return _templates.has(p_name); } String HTMLTemplateData::get_template(const StringName &p_name) const { const String *val = _templates.getptr(p_name); if (!val) { return String(); } return *val; } void HTMLTemplateData::set_template(const StringName &p_name, const String &p_value) { _templates[p_name] = p_value; } void HTMLTemplateData::remove_template(const StringName &p_name) { _templates.erase(p_name); } Dictionary HTMLTemplateData::get_templates() const { Dictionary ret; for (const HashMap::Element *E = _templates.front(); E; E = E->next) { ret[E->key()] = E->value(); } return ret; } void HTMLTemplateData::set_templates(const Dictionary &p_dict) { } HashMap HTMLTemplateData::get_templates_map() const { return _templates; } void HTMLTemplateData::set_templates_map(const HashMap &p_map) { _templates = p_map; } void HTMLTemplateData::clear() { _templates.clear(); } Error HTMLTemplateData::load_from_file(const String &p_file) { clear(); Error err; FileAccess *f = FileAccess::open(p_file, FileAccess::READ, &err); if (err != OK) { if (f) { memdelete(f); } return err; } String data = f->get_as_utf8_string(true); f->close(); memdelete(f); load_from_string(data); return OK; } Error HTMLTemplateData::save_to_file(const String &p_file) const { Error err; FileAccess *f = FileAccess::open(p_file, FileAccess::WRITE, &err); if (err != OK) { if (f) { memdelete(f); } return err; } String data = save_as_string(); f->store_string(data); f->close(); memdelete(f); return OK; } void HTMLTemplateData::load_from_string(const String &p_data) { clear(); Vector lines = p_data.split("\n", false); String current_section_name; String current_str; for (int i = 0; i < lines.size(); ++i) { // Section header: [ Section Name ] // Should not have whitespace in front and back String l = lines[i]; if (l.begins_with("[") && l.ends_with("]")) { if (!current_section_name.empty()) { _templates[current_section_name] = current_str; } // Remove [ and ], and strip it. current_section_name = l.substr_index(1, l.length() - 1).strip_edges(); current_str = ""; continue; } current_str += l + "\n"; } if (!current_section_name.empty()) { _templates[current_section_name] = current_str; } } String HTMLTemplateData::save_as_string() const { String data; for (const HashMap::Element *E = _templates.front(); E; E = E->next) { data += "[ " + E->key() + " ]\n\n"; data += E->value(); data += "\n\n"; } return data; } HTMLTemplateData::HTMLTemplateData() { } HTMLTemplateData::~HTMLTemplateData() { } void HTMLTemplateData::_bind_methods() { ClassDB::bind_method(D_METHOD("has_template", "name"), &HTMLTemplateData::has_template); ClassDB::bind_method(D_METHOD("get_template", "name"), &HTMLTemplateData::get_template); ClassDB::bind_method(D_METHOD("set_template", "name", "value"), &HTMLTemplateData::set_template); ClassDB::bind_method(D_METHOD("remove_template", "name"), &HTMLTemplateData::remove_template); ClassDB::bind_method(D_METHOD("get_templates"), &HTMLTemplateData::get_templates); ClassDB::bind_method(D_METHOD("set_templates", "dict"), &HTMLTemplateData::set_templates); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "templates"), "set_templates", "get_templates"); ClassDB::bind_method(D_METHOD("clear"), &HTMLTemplateData::clear); ClassDB::bind_method(D_METHOD("load_from_file", "file"), &HTMLTemplateData::load_from_file); ClassDB::bind_method(D_METHOD("save_to_file", "file"), &HTMLTemplateData::save_to_file); ClassDB::bind_method(D_METHOD("load_from_string", "data"), &HTMLTemplateData::load_from_string); ClassDB::bind_method(D_METHOD("save_as_string"), &HTMLTemplateData::save_as_string); }