/*************************************************************************/ /* scratches.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scratches.h" #include "../../algos/mm_algos.h" #include "../../editor/mm_graph_node.h" #include "../mm_material.h" Ref MMScratches::get_image() { return image; } void MMScratches::set_image(const Ref &val) { image = val; } Vector2 MMScratches::get_size() { return size; } void MMScratches::set_size(const Vector2 &val) { size = val; set_dirty(true); } int MMScratches::get_layers() const { return layers; } void MMScratches::set_layers(const int val) { layers = val; set_dirty(true); } float MMScratches::get_waviness() const { return waviness; } void MMScratches::set_waviness(const float val) { waviness = val; set_dirty(true); } int MMScratches::get_angle() const { return angle; } void MMScratches::set_angle(const int val) { angle = val; set_dirty(true); } float MMScratches::get_randomness() const { return randomness; } void MMScratches::set_randomness(const float val) { randomness = val; set_dirty(true); } void MMScratches::_init_properties() { if (!image.is_valid()) { image.instance(); image->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } image->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); register_output_property(image); } void MMScratches::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_texture_universal(image); mm_graph_node->add_slot_vector2("get_size", "set_size", "Size", 0.01); mm_graph_node->add_slot_int("get_layers", "set_layers", "Layers"); mm_graph_node->add_slot_float("get_waviness", "set_waviness", "Waviness", 0.01); mm_graph_node->add_slot_int("get_angle", "set_angle", "Angle"); mm_graph_node->add_slot_float("get_randomness", "set_randomness", "Randomness", 0.01); } void MMScratches::_render(const Ref &material) { Ref img = render_image(material); image->set_value(img); } Color MMScratches::_get_value_for(const Vector2 &uv, const int pseed) { //scratches($uv, int($layers), vec2($length, $width), $waviness, $angle, $randomness, vec2(float($seed), 0.0)); return MMAlgos::scratchesc(uv, layers, size, waviness, angle, randomness, Vector2(pseed, 0.0)); } MMScratches::MMScratches() { size = Vector2(0.25, 0.4); layers = 4; waviness = 0.51; angle = 0; randomness = 0.44; } MMScratches::~MMScratches() { } void MMScratches::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &MMScratches::get_image); ClassDB::bind_method(D_METHOD("set_image", "value"), &MMScratches::set_image); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_image", "get_image"); ClassDB::bind_method(D_METHOD("get_size"), &MMScratches::get_size); ClassDB::bind_method(D_METHOD("set_size", "value"), &MMScratches::set_size); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); ClassDB::bind_method(D_METHOD("get_layers"), &MMScratches::get_layers); ClassDB::bind_method(D_METHOD("set_layers", "value"), &MMScratches::set_layers); ADD_PROPERTY(PropertyInfo(Variant::INT, "layers"), "set_layers", "get_layers"); ClassDB::bind_method(D_METHOD("get_waviness"), &MMScratches::get_waviness); ClassDB::bind_method(D_METHOD("set_waviness", "value"), &MMScratches::set_waviness); ADD_PROPERTY(PropertyInfo(Variant::REAL, "waviness"), "set_waviness", "get_waviness"); ClassDB::bind_method(D_METHOD("get_angle"), &MMScratches::get_angle); ClassDB::bind_method(D_METHOD("set_angle", "value"), &MMScratches::set_angle); ADD_PROPERTY(PropertyInfo(Variant::INT, "angle"), "set_angle", "get_angle"); ClassDB::bind_method(D_METHOD("get_randomness"), &MMScratches::get_randomness); ClassDB::bind_method(D_METHOD("set_randomness", "value"), &MMScratches::set_randomness); ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness"), "set_randomness", "get_randomness"); }