/*************************************************************************/ /* voronoi.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "voronoi.h" #include "../../algos/mm_algos.h" #include "../../editor/mm_graph_node.h" #include "../mm_material.h" Ref MMVoronoi::get_out_nodes() { return out_nodes; } void MMVoronoi::set_out_nodes(const Ref &val) { out_nodes = val; } Ref MMVoronoi::get_out_borders() { return out_borders; } void MMVoronoi::set_out_borders(const Ref &val) { out_borders = val; } Ref MMVoronoi::get_out_random_color() { return out_random_color; } void MMVoronoi::set_out_random_color(const Ref &val) { out_random_color = val; } Ref MMVoronoi::get_out_fill() { return out_fill; } void MMVoronoi::set_out_fill(const Ref &val) { out_fill = val; } Vector2 MMVoronoi::get_scale() { return scale; } void MMVoronoi::set_scale(const Vector2 &val) { scale = val; set_dirty(true); } Vector2 MMVoronoi::get_stretch() { return stretch; } void MMVoronoi::set_stretch(const Vector2 &val) { stretch = val; set_dirty(true); } float MMVoronoi::get_intensity() const { return intensity; } void MMVoronoi::set_intensity(const float val) { intensity = val; set_dirty(true); } float MMVoronoi::get_randomness() const { return randomness; } void MMVoronoi::set_randomness(const float val) { randomness = val; set_dirty(true); } void MMVoronoi::_init_properties() { if (!out_nodes.is_valid()) { out_nodes.instance(); out_nodes->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } out_nodes->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); if (!out_borders.is_valid()) { out_borders.instance(); out_borders->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } out_borders->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); if (!out_random_color.is_valid()) { out_random_color.instance(); out_random_color->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } out_random_color->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); if (!out_fill.is_valid()) { out_fill.instance(); out_fill->set_default_type(MMNodeUniversalProperty::DEFAULT_TYPE_IMAGE); } out_fill->set_output_slot_type(MMNodeUniversalProperty::SLOT_TYPE_IMAGE); register_output_property(out_nodes); register_output_property(out_borders); register_output_property(out_random_color); register_output_property(out_fill); } void MMVoronoi::_register_methods(MMGraphNode *mm_graph_node) { mm_graph_node->add_slot_texture_universal(out_nodes); mm_graph_node->add_slot_texture_universal(out_borders); mm_graph_node->add_slot_texture_universal(out_random_color); mm_graph_node->add_slot_texture_universal(out_fill); //, Vector2(1, 32))//, Vector2(0, 32)); mm_graph_node->add_slot_vector2("get_scale", "set_scale", "Scale", 0.1); //, Vector2(1, 32))//, Vector2(0, 32)); mm_graph_node->add_slot_vector2("get_stretch", "set_stretch", "stretch", 0.01); //, Vector2(1, 32))//, Vector2(0, 32)); mm_graph_node->add_slot_float("get_intensity", "set_intensity", "Intensity", 0.01); //, Vector2(1, 32))//, Vector2(0, 32)); mm_graph_node->add_slot_float("get_randomness", "set_randomness", "Randomness", 0.01); } void MMVoronoi::_render(const Ref &material) { Ref nodes; Ref borders; Ref random_color; Ref fill; nodes.instance(); borders.instance(); random_color.instance(); fill.instance(); nodes->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8); borders->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8); random_color->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8); fill->create(material->image_size.x, material->image_size.y, false, Image::FORMAT_RGBA8); nodes->lock(); borders->lock(); random_color->lock(); fill->lock(); float w = material->image_size.x; float h = material->image_size.y; float pseed = Math::randf() + Math::rand(); for (int x = 0; x < material->image_size.x; ++x) { //x in range(material.image_size.x) for (int y = 0; y < material->image_size.y; ++y) { //y in range(material.image_size.y) Vector2 uv = Vector2(x / w, y / h); float ps = 1.0 / float(pseed); //vec4 $(name_uv)_xyzw = voronoi($uv, vec2($scale_x, $scale_y), vec2($stretch_y, $stretch_x), $intensity, $randomness, $seed); Color voronoi = MMAlgos::voronoi(uv, scale, stretch, intensity, randomness, ps); //Nodes - float - A greyscale pattern based on the distance to cell centers; //$(name_uv)_xyzw.z; Color nodes_col = Color(voronoi.b, voronoi.b, voronoi.b, 1); //Borders - float - A greyscale pattern based on the distance to borders; //$(name_uv)_xyzw.w; Color borders_col = Color(voronoi.a, voronoi.a, voronoi.a, 1); //Random color - rgb - A color pattern that assigns a random color to each cell; //rand3(fract(floor($(name_uv)_xyzw.xy)/vec2($scale_x, $scale_y))); Vector3 rv3 = MMAlgos::rand3(MMAlgos::fractv2(Vector2(voronoi.r, voronoi.g) / scale)); Color random_color_col = Color(rv3.x, rv3.y, rv3.z, 1); //Fill - rgba - An output that should be plugged into a Fill companion node; //vec4(fract(($(name_uv)_xyzw.xy-1.0)/vec2($scale_x, $scale_y)), vec2(2.0)/vec2($scale_x, $scale_y)); Vector2 fv21 = MMAlgos::fractv2((Vector2(voronoi.r, voronoi.g) - Vector2(1, 1)) / scale); Vector2 fv22 = Vector2(2, 2) / scale; Color fill_col = Color(fv21.x, fv21.y, fv22.x, fv22.y); nodes->set_pixel(x, y, nodes_col); borders->set_pixel(x, y, borders_col); random_color->set_pixel(x, y, random_color_col); fill->set_pixel(x, y, fill_col); } } nodes->unlock(); borders->unlock(); random_color->unlock(); fill->unlock(); out_nodes->set_value(nodes); out_borders->set_value(borders); out_random_color->set_value(random_color); out_fill->set_value(fill); } Color MMVoronoi::_get_value_for(const Vector2 &uv, const int pseed) { return Color(); } MMVoronoi::MMVoronoi() { scale = Vector2(4, 4); stretch = Vector2(1, 1); intensity = 1; randomness = 0.85; } MMVoronoi::~MMVoronoi() { } void MMVoronoi::_bind_methods() { ClassDB::bind_method(D_METHOD("get_out_nodes"), &MMVoronoi::get_out_nodes); ClassDB::bind_method(D_METHOD("set_out_nodes", "value"), &MMVoronoi::set_out_nodes); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_nodes", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_nodes", "get_out_nodes"); ClassDB::bind_method(D_METHOD("get_out_borders"), &MMVoronoi::get_out_borders); ClassDB::bind_method(D_METHOD("set_out_borders", "value"), &MMVoronoi::set_out_borders); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_borders", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_borders", "get_out_borders"); ClassDB::bind_method(D_METHOD("get_out_random_color"), &MMVoronoi::get_out_random_color); ClassDB::bind_method(D_METHOD("set_out_random_color", "value"), &MMVoronoi::set_out_random_color); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_random_color", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_random_color", "get_out_random_color"); ClassDB::bind_method(D_METHOD("get_out_fill"), &MMVoronoi::get_out_fill); ClassDB::bind_method(D_METHOD("set_out_fill", "value"), &MMVoronoi::set_out_fill); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "out_fill", PROPERTY_HINT_RESOURCE_TYPE, "MMNodeUniversalProperty"), "set_out_fill", "get_out_fill"); ClassDB::bind_method(D_METHOD("get_scale"), &MMVoronoi::get_scale); ClassDB::bind_method(D_METHOD("set_scale", "value"), &MMVoronoi::set_scale); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ClassDB::bind_method(D_METHOD("get_stretch"), &MMVoronoi::get_stretch); ClassDB::bind_method(D_METHOD("set_stretch", "value"), &MMVoronoi::set_stretch); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "stretch"), "set_stretch", "get_stretch"); ClassDB::bind_method(D_METHOD("get_intensity"), &MMVoronoi::get_intensity); ClassDB::bind_method(D_METHOD("set_intensity", "value"), &MMVoronoi::set_intensity); ADD_PROPERTY(PropertyInfo(Variant::REAL, "intensity"), "set_intensity", "get_intensity"); ClassDB::bind_method(D_METHOD("get_randomness"), &MMVoronoi::get_randomness); ClassDB::bind_method(D_METHOD("set_randomness", "value"), &MMVoronoi::set_randomness); ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness"), "set_randomness", "get_randomness"); }