#ifndef ENTITY_CREATE_INFO_H #define ENTITY_CREATE_INFO_H /*************************************************************************/ /* entity_create_info.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/reference.h" #include "core/string/ustring.h" #include "../entity_enums.h" class EntityData; class SpeciesInstance; class Entity; class EntityCreateInfo : public Reference { GDCLASS(EntityCreateInfo, Reference); public: int get_guid() const; void set_guid(const int value); bool get_networked() const; void set_networked(const bool value); int get_class_id() const; void set_class_id(const int value); int get_entity_player_type(); void set_entity_player_type(int value); int get_network_owner() const; void set_network_owner(const int value); EntityEnums::EntityController get_entity_controller() const; void set_entity_controller(const EntityEnums::EntityController value); String get_entity_name() const; void set_entity_name(const String &value); String get_node_name() const; void set_node_name(const String &value); int get_level() const; void set_level(const int value); int get_xp() const; void set_xp(const int value); Transform get_transform() const; void set_transform(const Transform &value); Transform2D get_transform2d() const; void set_transform2d(const Transform2D &value); Ref get_entity_data() const; void set_entity_data(const Ref &value); Ref get_species_instance(); void set_species_instance(const Ref &value); Dictionary get_serialized_data(); void set_serialized_data(const Dictionary &value); NodePath get_parent_path() const; void set_parent_path(const NodePath &value); Entity *get_created_entity(); void set_created_entity(Node *value); Dictionary to_dict(); void from_dict(const Dictionary &dict); Dictionary _to_dict(); void _from_dict(const Dictionary &dict); EntityCreateInfo(); ~EntityCreateInfo(); protected: static void _bind_methods(); private: int _guid; bool _networked; int _class_id; int _entity_player_type; int _network_owner; EntityEnums::EntityController _entity_controller; String _entity_name; String _node_name; int _level; int _xp; Transform _transform; Transform2D _transform2d; Ref _entity_data; Ref _species_instance; Dictionary _serialized_data; NodePath _parent_path; Entity *_created_entity; }; #endif