/* Copyright (c) 2019-2022 Péter Magyar Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "profile_manager.h" #include "core/io/json.h" #include "core/os/file_access.h" #include "core/version.h" #if VERSION_MAJOR > 3 #include "core/config/engine.h" #include "core/config/project_settings.h" #else #include "core/engine.h" #include "core/project_settings.h" #endif #include "../defines.h" ProfileManager *ProfileManager::_instance; ProfileManager *ProfileManager::get_singleton() { return _instance; } bool ProfileManager::get_automatic_load() const { return _automatic_load; } void ProfileManager::set_automatic_load(const bool load) { _automatic_load = load; } bool ProfileManager::get_automatic_save() const { return _automatic_save; } void ProfileManager::set_automatic_save(const bool load) { _automatic_save = load; } String ProfileManager::get_save_file() const { return _save_file; } void ProfileManager::set_save_file(const String &file) { _save_file = file; if (_automatic_save) save(); } int ProfileManager::gets_player_profile_count() const { return _s_player_profiles.size(); } Ref ProfileManager::gets_player_profile_index(const int index) { return _s_player_profiles.get(index); } void ProfileManager::adds_player_profile(const Ref &profile) { _s_player_profiles.push_back(profile); } void ProfileManager::clears_player_profiles() { //for (int i = 0; i < _s_player_profiles.size(); ++i) { // _c_player_profile->disconnect("changed", this, "_on_player_profile_changed"); //} _s_player_profiles.clear(); } void ProfileManager::removes_player_profile(const int index) { _s_player_profiles.remove(index); } Ref ProfileManager::getc_player_profile() { return _c_player_profile; } void ProfileManager::save() { call("_save"); } void ProfileManager::load() { call("_load"); emit_signal("changed"); } void ProfileManager::_save() { Error err; FileAccess *f = FileAccess::open(_save_file, FileAccess::WRITE, &err); if (!f) { ERR_FAIL_MSG("Couldn't open file: " + err); } f->store_line(JSON::print(to_dict())); f->close(); } void ProfileManager::_load() { if (FileAccess::exists(_save_file)) { //clears_player_profiles(); Error err; String text = FileAccess::get_file_as_string(_save_file, &err); if (err) { load_defaults(); ERR_FAIL_MSG("Couldn't open file: " + err); } String err_txt; int err_line; Variant v; err = JSON::parse(text, v, err_txt, err_line); if (err) { load_defaults(); ERR_FAIL_MSG("Error parsing profile: " + err); } Dictionary d = v; from_dict(d); } else { load_defaults(); } } void ProfileManager::save_profile(const String &name) { } void ProfileManager::load_profile(const String &name) { load_defaults(); } void ProfileManager::load_defaults() { } Dictionary ProfileManager::to_dict() const { Dictionary dict; dict["cplayer_profile"] = _c_player_profile->to_dict(); Array arr; for (int i = 0; i < _s_player_profiles.size(); ++i) { Dictionary d = _s_player_profiles[i]->to_dict(); arr.append(d); } dict["splayer_profiles"] = arr; return dict; } void ProfileManager::from_dict(const Dictionary &dict) { #if VERSION_MAJOR > 3 ERR_FAIL_COND(dict.is_empty()); #else ERR_FAIL_COND(dict.empty()); #endif clears_player_profiles(); _c_player_profile->DISCONNECT("changed", this, ProfileManager, _on_player_profile_changed); _c_player_profile->from_dict(dict.get("cplayer_profile", Dictionary())); _c_player_profile->CONNECT("changed", this, ProfileManager, _on_player_profile_changed); Array arr = dict.get("splayer_profiles", Array()); for (int i = 0; i < arr.size(); ++i) { Ref c; c.instance(); c->from_dict(arr.get(i)); c->CONNECT("changed", this, ProfileManager, _on_player_profile_changed); _s_player_profiles.push_back(c); } } void ProfileManager::on_keybinds_changed(const StringName &class_path) { getc_player_profile()->get_class_profile(class_path)->get_input_profile()->save_from_projectsettings(); emit_signal("keybinds_changed"); } ProfileManager::ProfileManager() { _instance = this; _automatic_load = GLOBAL_DEF("ess/profiles/automatic_load", false); _automatic_save = GLOBAL_DEF("ess/profiles/automatic_save", false); _save_file = GLOBAL_DEF("ess/profiles/save_file", "user://profile.save"); _c_player_profile.instance(); _c_player_profile->CONNECT("changed", this, ProfileManager, _on_player_profile_changed); if (!Engine::get_singleton()->is_editor_hint() && _automatic_load) call_deferred("load"); } ProfileManager::~ProfileManager() { _instance = NULL; _c_player_profile->DISCONNECT("changed", this, ProfileManager, _on_player_profile_changed); _s_player_profiles.clear(); } void ProfileManager::_on_player_profile_changed(Ref profile) { if (!Engine::get_singleton()->is_editor_hint() && _automatic_save) save(); } void ProfileManager::_bind_methods() { ADD_SIGNAL(MethodInfo("keybinds_changed")); ADD_SIGNAL(MethodInfo("changed")); BIND_VMETHOD(MethodInfo("_save")); BIND_VMETHOD(MethodInfo("_load")); ClassDB::bind_method(D_METHOD("_save"), &ProfileManager::_save); ClassDB::bind_method(D_METHOD("_load"), &ProfileManager::_load); ClassDB::bind_method(D_METHOD("get_automatic_load"), &ProfileManager::get_automatic_load); ClassDB::bind_method(D_METHOD("set_automatic_load", "load"), &ProfileManager::set_automatic_load); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_load"), "set_automatic_load", "get_automatic_load"); ClassDB::bind_method(D_METHOD("get_automatic_save"), &ProfileManager::get_automatic_save); ClassDB::bind_method(D_METHOD("set_automatic_save", "load"), &ProfileManager::set_automatic_save); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "automatic_save"), "set_automatic_save", "get_automatic_save"); ClassDB::bind_method(D_METHOD("get_save_file"), &ProfileManager::get_save_file); ClassDB::bind_method(D_METHOD("set_save_file", "path"), &ProfileManager::set_save_file); ADD_PROPERTY(PropertyInfo(Variant::STRING, "set_save_file"), "set_save_file", "get_save_file"); ClassDB::bind_method(D_METHOD("gets_player_profile_count"), &ProfileManager::gets_player_profile_count); ClassDB::bind_method(D_METHOD("gets_player_profile_index", "index"), &ProfileManager::gets_player_profile_index); ClassDB::bind_method(D_METHOD("adds_player_profile", "profile"), &ProfileManager::adds_player_profile); ClassDB::bind_method(D_METHOD("clears_player_profiles"), &ProfileManager::clears_player_profiles); ClassDB::bind_method(D_METHOD("removes_player_profile", "index"), &ProfileManager::removes_player_profile); ClassDB::bind_method(D_METHOD("getc_player_profile"), &ProfileManager::getc_player_profile); ClassDB::bind_method(D_METHOD("save"), &ProfileManager::save); ClassDB::bind_method(D_METHOD("load"), &ProfileManager::load); ClassDB::bind_method(D_METHOD("save_profile", "name"), &ProfileManager::save_profile); ClassDB::bind_method(D_METHOD("load_profile", "name"), &ProfileManager::load_profile); ClassDB::bind_method(D_METHOD("load_defaults"), &ProfileManager::load_defaults); ClassDB::bind_method(D_METHOD("from_dict", "dict"), &ProfileManager::from_dict); ClassDB::bind_method(D_METHOD("to_dict"), &ProfileManager::to_dict); ClassDB::bind_method(D_METHOD("_on_player_profile_changed", "profile"), &ProfileManager::_on_player_profile_changed); ClassDB::bind_method(D_METHOD("on_keybinds_changed", "class_path"), &ProfileManager::on_keybinds_changed); }