#ifndef NAV_OBSTACLE_H
#define NAV_OBSTACLE_H

/*************************************************************************/
/*  nav_obstacle.h                                                       */
/*************************************************************************/
/*                         This file is part of:                         */
/*                          PANDEMONIUM ENGINE                           */
/*             https://github.com/Relintai/pandemonium_engine            */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar.                              */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/*                                                                       */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the       */
/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
/*                                                                       */
/* The above copyright notice and this permission notice shall be        */
/* included in all copies or substantial portions of the Software.       */
/*                                                                       */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
/*************************************************************************/

#include "core/containers/local_vector.h"
#include "core/object/class_db.h"
#include "nav_rid.h"

class NavAgent;
class NavMap;

class NavObstacle : public NavRid {
	NavAgent *agent;
	NavMap *map;
	Vector3 velocity;
	Vector3 position;
	Vector<Vector3> vertices;

	real_t radius;
	real_t height;

	bool avoidance_enabled;
	bool use_3d_avoidance;
	uint32_t avoidance_layers;

	bool obstacle_dirty;

	uint32_t map_update_id;
	bool paused;

public:
	NavObstacle();
	~NavObstacle();

	void set_avoidance_enabled(bool p_enabled);
	bool is_avoidance_enabled() { return avoidance_enabled; }

	void set_use_3d_avoidance(bool p_enabled);
	bool get_use_3d_avoidance() { return use_3d_avoidance; }

	void set_map(NavMap *p_map);
	NavMap *get_map() { return map; }

	void set_agent(NavAgent *p_agent);
	NavAgent *get_agent() { return agent; }

	void set_position(const Vector3 p_position);
	const Vector3 &get_position() const { return position; }

	void set_radius(real_t p_radius);
	real_t get_radius() const { return radius; }

	void set_height(const real_t p_height);
	real_t get_height() const { return height; }

	void set_velocity(const Vector3 p_velocity);
	const Vector3 &get_velocity() const { return velocity; }

	void set_vertices(const Vector<Vector3> &p_vertices);
	const Vector<Vector3> &get_vertices() const { return vertices; }

	bool is_map_changed();

	void set_avoidance_layers(uint32_t p_layers);
	uint32_t get_avoidance_layers() const { return avoidance_layers; };

	void set_paused(bool p_paused);
	bool get_paused() const;

	bool check_dirty();

private:
	void internal_update_agent();
};

#endif // NAV_OBSTACLE_H