#!/usr/bin/env python import glob import os enc = "utf-8" # Change to the directory where the script is located, # so that the script can be run from any location os.chdir(os.path.dirname(os.path.realpath(__file__))) # Generate include files f = open("paint_icons.h", "wb") f.write(b"// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!!\n") # Generate png image block f.write(b"\n// png image block\n") pixmaps = glob.glob("*.png") pixmaps.sort() for x in pixmaps: var_str = x[:-4] + "_png" s = "\nstatic const unsigned char " + var_str + "[] = {\n\t" f.write(s.encode(enc)) pngf = open(x, "rb") b = pngf.read(1) while len(b) == 1: f.write(hex(ord(b)).encode(enc)) b = pngf.read(1) if len(b) == 1: f.write(b", ") f.write(b"\n};\n") pngf.close() # Generate shaders block f.write(b"\n// shaders block\n") shaders = glob.glob("*.gsl") shaders.sort() for x in shaders: var_str = x[:-4] + "_shader_code" s = "\nstatic const char *" + var_str + " = \n" f.write(s.encode(enc)) sf = open(x, "rb") b = sf.readline() while b != b"": if b.endswith(b"\r\n"): b = b[:-2] if b.endswith(b"\n"): b = b[:-1] s = b' "' + b f.write(s) b = sf.readline() if b != b"": f.write(b'"\n') f.write(b'";\n') sf.close() f.close()