/*************************************************************************/ /* menu_button.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "menu_button.h" #include "core/input/input.h" #include "core/input/shortcut.h" #include "core/os/keyboard.h" #include "scene/gui/popup_menu.h" #include "scene/main/viewport.h" void MenuButton::_shortcut_input(Ref p_event) { ERR_FAIL_COND(p_event.is_null()); if (disable_shortcuts) { return; } if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to(p_event.ptr()) || Object::cast_to(p_event.ptr()) || Object::cast_to(*p_event))) { if (!get_parent() || !is_visible_in_tree() || is_disabled()) { return; } bool global_only = (get_viewport()->get_modal_stack_top() && !get_viewport()->get_modal_stack_top()->is_a_parent_of(this)); if (popup->activate_item_by_event(p_event, global_only)) { accept_event(); return; } } BaseButton::_shortcut_input(p_event); } void MenuButton::pressed() { emit_signal("about_to_show"); Size2 size = get_size(); Point2 gp = get_global_position(); popup->set_global_position(gp + Size2(0, size.height * get_global_transform().get_scale().y)); popup->set_size(Size2(size.width, 0)); popup->set_scale(get_global_transform().get_scale()); popup->set_parent_rect(Rect2(Point2(gp - popup->get_global_position()), get_size())); // If not triggered by the mouse, start the popup with its first enabled item focused. if (!_was_pressed_by_mouse()) { for (int i = 0; i < popup->get_item_count(); i++) { if (!popup->is_item_disabled(i)) { popup->set_current_index(i); break; } } } popup->popup(); } void MenuButton::_gui_input(Ref p_event) { BaseButton::_gui_input(p_event); } PopupMenu *MenuButton::get_popup() const { return popup; } void MenuButton::_set_items(const Array &p_items) { popup->set("items", p_items); } Array MenuButton::_get_items() const { return popup->get("items"); } void MenuButton::set_switch_on_hover(bool p_enabled) { switch_on_hover = p_enabled; } bool MenuButton::is_switch_on_hover() { return switch_on_hover; } void MenuButton::_notification(int p_what) { if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { if (!is_visible_in_tree()) { popup->hide(); } } } void MenuButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_popup"), &MenuButton::get_popup); ClassDB::bind_method(D_METHOD("_set_items"), &MenuButton::_set_items); ClassDB::bind_method(D_METHOD("_get_items"), &MenuButton::_get_items); ClassDB::bind_method(D_METHOD("set_switch_on_hover", "enable"), &MenuButton::set_switch_on_hover); ClassDB::bind_method(D_METHOD("is_switch_on_hover"), &MenuButton::is_switch_on_hover); ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &MenuButton::set_disable_shortcuts); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "switch_on_hover"), "set_switch_on_hover", "is_switch_on_hover"); ADD_SIGNAL(MethodInfo("about_to_show")); } void MenuButton::set_disable_shortcuts(bool p_disabled) { disable_shortcuts = p_disabled; } MenuButton::MenuButton() { switch_on_hover = false; set_flat(true); set_toggle_mode(true); set_disable_shortcuts(false); set_focus_mode(FOCUS_NONE); set_process_shortcut_input(true); set_action_mode(ACTION_MODE_BUTTON_PRESS); popup = memnew(PopupMenu); popup->hide(); add_child(popup); popup->set_pass_on_modal_close_click(false); popup->connect("about_to_show", this, "set_pressed", varray(true)); // For when switching from another MenuButton. popup->connect("popup_hide", this, "set_pressed", varray(false)); } MenuButton::~MenuButton() { }