/*************************************************************************/ /* audio_stream_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_stream_editor_plugin.h" #include "core/os/keyboard.h" #include "editor/audio_stream_preview.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "core/class_db.h" #include "core/color.h" #include "core/math/math_funcs.h" #include "core/math/rect2.h" #include "core/math/vector2.h" #include "core/os/input_event.h" #include "core/os/memory.h" #include "core/typedefs.h" #include "core/vector.h" #include "editor/editor_node.h" #include "scene/2d/canvas_item.h" #include "scene/audio/audio_stream_player.h" #include "scene/gui/box_container.h" #include "scene/gui/control.h" #include "scene/gui/label.h" #include "scene/gui/tool_button.h" #include "scene/main/node.h" #include "scene/resources/texture.h" #include "servers/visual_server.h" #include "servers/audio/audio_stream.h" void AudioStreamEditor::_notification(int p_what) { if (p_what == NOTIFICATION_READY) { AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", this, "_preview_changed"); } if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) { _play_button->set_icon(get_icon("MainPlay", "EditorIcons")); _stop_button->set_icon(get_icon("Stop", "EditorIcons")); _preview->set_frame_color(get_color("dark_color_2", "Editor")); set_frame_color(get_color("dark_color_1", "Editor")); _indicator->update(); _preview->update(); } if (p_what == NOTIFICATION_PROCESS) { _current = _player->get_playback_position(); _indicator->update(); } if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { if (!is_visible_in_tree()) { _stop(); } } } void AudioStreamEditor::_draw_preview() { Rect2 rect = _preview->get_rect(); Size2 size = get_size(); Ref preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(stream); float preview_len = preview->get_length(); Vector lines; lines.resize(size.width * 2); for (int i = 0; i < size.width; i++) { float ofs = i * preview_len / size.width; float ofs_n = (i + 1) * preview_len / size.width; float max = preview->get_max(ofs, ofs_n) * 0.5 + 0.5; float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5; int idx = i; lines.write[idx * 2 + 0] = Vector2(i + 1, rect.position.y + min * rect.size.y); lines.write[idx * 2 + 1] = Vector2(i + 1, rect.position.y + max * rect.size.y); } Vector color; color.push_back(get_color("contrast_color_2", "Editor")); VS::get_singleton()->canvas_item_add_multiline(_preview->get_canvas_item(), lines, color); } void AudioStreamEditor::_preview_changed(ObjectID p_which) { if (stream.is_valid() && stream->get_instance_id() == p_which) { _preview->update(); } } void AudioStreamEditor::_changed_callback(Object *p_changed, const char *p_prop) { if (!is_visible()) { return; } update(); } void AudioStreamEditor::_play() { if (_player->is_playing()) { // '_pausing' variable indicates that we want to pause the audio player, not stop it. See '_on_finished()'. _pausing = true; _player->stop(); _play_button->set_icon(get_icon("MainPlay", "EditorIcons")); set_process(false); } else { _player->play(_current); _play_button->set_icon(get_icon("Pause", "EditorIcons")); set_process(true); } } void AudioStreamEditor::_stop() { _player->stop(); _play_button->set_icon(get_icon("MainPlay", "EditorIcons")); _current = 0; _indicator->update(); set_process(false); } void AudioStreamEditor::_on_finished() { _play_button->set_icon(get_icon("MainPlay", "EditorIcons")); if (!_pausing) { _current = 0; _indicator->update(); } else { _pausing = false; } set_process(false); } void AudioStreamEditor::_draw_indicator() { if (!stream.is_valid()) { return; } Rect2 rect = _preview->get_rect(); float len = stream->get_length(); float ofs_x = _current / len * rect.size.width; const Color color = get_color("accent_color", "Editor"); _indicator->draw_line(Point2(ofs_x, 0), Point2(ofs_x, rect.size.height), color, Math::round(2 * EDSCALE)); _indicator->draw_texture( get_icon("TimelineIndicator", "EditorIcons"), Point2(ofs_x - get_icon("TimelineIndicator", "EditorIcons")->get_width() * 0.5, 0), color); _current_label->set_text(String::num(_current, 2).pad_decimals(2) + " /"); } void AudioStreamEditor::_on_input_indicator(Ref p_event) { const Ref mb = p_event; if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) { if (mb->is_pressed()) { _seek_to(mb->get_position().x); } _dragging = mb->is_pressed(); } const Ref mm = p_event; if (mm.is_valid()) { if (_dragging) { _seek_to(mm->get_position().x); } } } void AudioStreamEditor::_seek_to(real_t p_x) { _current = p_x / _preview->get_rect().size.x * stream->get_length(); _current = CLAMP(_current, 0, stream->get_length()); _player->seek(_current); _indicator->update(); } void AudioStreamEditor::edit(Ref p_stream) { if (!stream.is_null()) { stream->remove_change_receptor(this); } stream = p_stream; _player->set_stream(stream); _current = 0; String text = String::num(stream->get_length(), 2).pad_decimals(2) + "s"; _duration_label->set_text(text); if (!stream.is_null()) { stream->add_change_receptor(this); update(); } else { hide(); } } void AudioStreamEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_preview_changed"), &AudioStreamEditor::_preview_changed); ClassDB::bind_method(D_METHOD("_play"), &AudioStreamEditor::_play); ClassDB::bind_method(D_METHOD("_stop"), &AudioStreamEditor::_stop); ClassDB::bind_method(D_METHOD("_on_finished"), &AudioStreamEditor::_on_finished); ClassDB::bind_method(D_METHOD("_draw_preview"), &AudioStreamEditor::_draw_preview); ClassDB::bind_method(D_METHOD("_draw_indicator"), &AudioStreamEditor::_draw_indicator); ClassDB::bind_method(D_METHOD("_on_input_indicator"), &AudioStreamEditor::_on_input_indicator); } AudioStreamEditor::AudioStreamEditor() { set_custom_minimum_size(Size2(1, 100) * EDSCALE); _player = memnew(AudioStreamPlayer); _player->connect("finished", this, "_on_finished"); add_child(_player); VBoxContainer *vbox = memnew(VBoxContainer); vbox->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_MINSIZE, 0); add_child(vbox); _preview = memnew(ColorRect); _preview->set_v_size_flags(SIZE_EXPAND_FILL); _preview->connect("draw", this, "_draw_preview"); vbox->add_child(_preview); _indicator = memnew(Control); _indicator->set_anchors_and_margins_preset(PRESET_WIDE); _indicator->connect("draw", this, "_draw_indicator"); _indicator->connect("gui_input", this, "_on_input_indicator"); _preview->add_child(_indicator); HBoxContainer *hbox = memnew(HBoxContainer); hbox->add_constant_override("separation", 0); vbox->add_child(hbox); _play_button = memnew(ToolButton); hbox->add_child(_play_button); _play_button->set_focus_mode(Control::FOCUS_NONE); _play_button->connect("pressed", this, "_play"); _play_button->set_shortcut(ED_SHORTCUT("inspector/audio_preview_play_pause", TTR("Audio Preview Play/Pause"), KEY_SPACE)); _stop_button = memnew(ToolButton); hbox->add_child(_stop_button); _stop_button->set_focus_mode(Control::FOCUS_NONE); _stop_button->connect("pressed", this, "_stop"); _current_label = memnew(Label); _current_label->set_align(Label::ALIGN_RIGHT); _current_label->set_h_size_flags(SIZE_EXPAND_FILL); _current_label->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts")); _current_label->set_modulate(Color(1, 1, 1, 0.5)); hbox->add_child(_current_label); _duration_label = memnew(Label); _duration_label->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts")); hbox->add_child(_duration_label); } void AudioStreamEditorPlugin::edit(Object *p_object) { AudioStream *s = Object::cast_to(p_object); if (!s) { return; } audio_editor->edit(Ref(s)); } bool AudioStreamEditorPlugin::handles(Object *p_object) const { return p_object->is_class("AudioStream"); } void AudioStreamEditorPlugin::make_visible(bool p_visible) { audio_editor->set_visible(p_visible); } AudioStreamEditorPlugin::AudioStreamEditorPlugin(EditorNode *p_node) { editor = p_node; audio_editor = memnew(AudioStreamEditor); add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, audio_editor); audio_editor->hide(); } AudioStreamEditorPlugin::~AudioStreamEditorPlugin() { }