#ifndef GDNATIVE_STRING_NAME_H #define GDNATIVE_STRING_NAME_H /*************************************************************************/ /* string_name.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef __cplusplus extern "C" { #endif #include #include #define PANDEMONIUM_STRING_NAME_SIZE sizeof(void *) #ifndef PANDEMONIUM_CORE_API_PANDEMONIUM_STRING_NAME_TYPE_DEFINED #define PANDEMONIUM_CORE_API_PANDEMONIUM_STRING_NAME_TYPE_DEFINED typedef struct { uint8_t _dont_touch_that[PANDEMONIUM_STRING_NAME_SIZE]; } pandemonium_string_name; #endif // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } #endif #include #ifdef __cplusplus extern "C" { #endif pandemonium_string GDAPI pandemonium_string_name_get_name(const pandemonium_string_name *p_self); uint32_t GDAPI pandemonium_string_name_get_hash(const pandemonium_string_name *p_self); const void GDAPI *pandemonium_string_name_get_data_unique_pointer(const pandemonium_string_name *p_self); pandemonium_bool GDAPI pandemonium_string_name_operator_equal(const pandemonium_string_name *p_self, const pandemonium_string_name *p_other); pandemonium_bool GDAPI pandemonium_string_name_operator_less(const pandemonium_string_name *p_self, const pandemonium_string_name *p_other); void GDAPI pandemonium_string_name_new(pandemonium_string_name *r_dest); void GDAPI pandemonium_string_name_new_data_string(pandemonium_string_name *r_dest, const pandemonium_string *p_name); void GDAPI pandemonium_string_name_new_data_char(pandemonium_string_name *r_dest, const char *p_name); void GDAPI pandemonium_string_name_new_datac(pandemonium_string_name *r_dest, const pandemonium_char_type *p_name); void GDAPI pandemonium_string_name_destroy(pandemonium_string_name *p_self); #ifdef __cplusplus } #endif #endif // GDNATIVE_STRING_NAME_H