#ifndef MM_SHAPE_H #define MM_SHAPE_H #include "../mm_node.h" #include "../mm_node_universal_property.h" class MMShape : public MMNode { GDCLASS(MMShape, MMNode); public: Ref get_image(); void set_image(const Ref &val); int get_shape_type() const; void set_shape_type(const int val); int get_sides() const; void set_sides(const int val); Ref get_radius(); void set_radius(const Ref &val); Ref get_edge(); void set_edge(const Ref &val); enum MMShapeType { SHAPE_TYPE_CIRCLE = 0, SHAPE_TYPE_POLYGON = 1, SHAPE_TYPE_STAR = 2, SHAPE_TYPE_CURVED_STAR = 3, SHAPE_TYPE_RAYS = 4, }; void test(); void _init_properties(); void _register_methods(MMGraphNode *mm_graph_node); void _render(const Ref &material); Color _get_value_for(const Vector2 &uv, const int pseed); MMShape(); ~MMShape(); protected: static void _bind_methods(); Ref image; //export(int, "Circle,Polygon,Star,Curved Star,Rays") int shape_type; int sides; Ref radius; Ref edge; }; #endif